Merge branch 'main' into newMain

This commit is contained in:
Justin Garza
2025-01-22 18:56:26 -05:00
committed by GitHub
11 changed files with 45 additions and 9 deletions
+1 -1
View File
@@ -61,7 +61,7 @@ export default class ShaderFactory {
// Only try to register the new type once.
if (GObject.type_from_name(typeName) == null) {
const outerThis = this;
GObject.registerClass({GTypeName: typeName}, class ShaderImp extends Shader {
GObject.registerClass({GTypeName: typeName}, class ShaderImp extends Shader{
// This will actually load the GLSL source code from the resources.
_init() {
super._init(outerThis._nick);