Merge branch 'main' into newMain
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@@ -32,6 +32,7 @@
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// The width of the fading effect is loaded from the settings.
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//variables
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uniform float uSparkCount; //number of sparkles
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uniform vec2 uSparkStartEnd; // the start and end of the sparkles
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@@ -44,6 +45,7 @@ uniform float uBlurQuality; // blurquality for the window
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uniform float uSeed; // a random number
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//particle colors
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uniform vec4 uSparkColor0;
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uniform vec4 uSparkColor1;
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@@ -518,6 +520,7 @@ void main() {
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oColor = alphaOver(oColor, getStars(mix(0.0001,0.999,ioSine)));
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}
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//output
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setOutputColor(oColor);
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}
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