🔧 Use rgba color config readers
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@@ -7,8 +7,8 @@ effect.setUniform(this.shader, 'u3DNoise',
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effect.readConfig('3DNoise', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0));
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effect.setUniform(this.shader, 'uMovementSpeed', effect.readConfig('MovementSpeed', 1.0));
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effect.setUniform(this.shader, 'uGradient1', effect.readConfig('Gradient1', 'white'));
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effect.setUniform(this.shader, 'uGradient2', effect.readConfig('Gradient2', 'white'));
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effect.setUniform(this.shader, 'uGradient3', effect.readConfig('Gradient3', 'white'));
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effect.setUniform(this.shader, 'uGradient4', effect.readConfig('Gradient4', 'white'));
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effect.setUniform(this.shader, 'uGradient5', effect.readConfig('Gradient5', 'white'));
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effect.setUniform(this.shader, 'uGradient1', this.readRGBAConfig('Gradient1'));
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effect.setUniform(this.shader, 'uGradient2', this.readRGBAConfig('Gradient2'));
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effect.setUniform(this.shader, 'uGradient3', this.readRGBAConfig('Gradient3'));
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effect.setUniform(this.shader, 'uGradient4', this.readRGBAConfig('Gradient4'));
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effect.setUniform(this.shader, 'uGradient5', this.readRGBAConfig('Gradient5'));
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@@ -6,5 +6,5 @@ effect.setUniform(this.shader, 'uAdditiveBlending',
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effect.readConfig('AdditiveBlending', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0));
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effect.setUniform(this.shader, 'uLineWidth', effect.readConfig('LineWidth', 1.0));
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effect.setUniform(this.shader, 'uGlowColor', effect.readConfig('GlowColor', 'white'));
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effect.setUniform(this.shader, 'uLineColor', effect.readConfig('LineColor', 'white'));
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effect.setUniform(this.shader, 'uGlowColor', this.readRGBAConfig('GlowColor'));
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effect.setUniform(this.shader, 'uLineColor', this.readRGBAConfig('LineColor'));
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@@ -4,4 +4,4 @@
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effect.setUniform(this.shader, 'uDuration', this.duration * 0.001);
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effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0));
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effect.setUniform(this.shader, 'uColor', effect.readConfig('Color', 'white'));
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effect.setUniform(this.shader, 'uColor', this.readRGBAConfig('Color'));
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