🎉 Add pixel wipe effect
This commit is contained in:
@@ -61,6 +61,7 @@ class Extension {
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new Me.imports.src.Matrix.Matrix(),
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new Me.imports.src.Pixelate.Pixelate(),
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new Me.imports.src.PixelWheel.PixelWheel(),
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new Me.imports.src.PixelWipe.PixelWipe(),
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new Me.imports.src.SnapOfDisintegration.SnapOfDisintegration(),
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new Me.imports.src.TRexAttack.TRexAttack(),
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new Me.imports.src.TVEffect.TVEffect(),
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@@ -57,6 +57,7 @@ var PreferencesDialog = class PreferencesDialog {
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new Me.imports.src.Matrix.Matrix(),
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new Me.imports.src.Pixelate.Pixelate(),
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new Me.imports.src.PixelWheel.PixelWheel(),
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new Me.imports.src.PixelWipe.PixelWipe(),
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new Me.imports.src.SnapOfDisintegration.SnapOfDisintegration(),
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new Me.imports.src.TRexAttack.TRexAttack(),
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new Me.imports.src.TVEffect.TVEffect(),
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@@ -37,7 +37,8 @@ void main() {
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}
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// Progressively hide the spokes.
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if (mod(angle * uSpokeCount, 1.0) < progress) {
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float threshold = mod(angle * uSpokeCount, 1.0);
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if (progress > threshold) {
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oColor.a = 0.0;
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}
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@@ -0,0 +1,51 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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// ) ( //
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// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
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// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
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// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
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// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
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// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
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// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
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// |__/ //
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// Copyright (c) 2021 Simon Schneegans //
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// Released under the GPLv3 or later. See LICENSE file for details. //
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//////////////////////////////////////////////////////////////////////////////////////////
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// The content from common.glsl is automatically prepended to each shader effect.
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uniform float uPixelSize;
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uniform vec2 uStartPos;
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const float FADE_WIDTH = 1.0; // Width of the transition.
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void main() {
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// Now we compute a 2D gradient in [0..1] which covers the entire window. The dark
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// regions will be burned first, the bright regions in the end. We mix a radial gradient
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// with some noise. The center of the radial gradient is positioned at uStartPos.
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float circle = length(iTexCoord - uStartPos);
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float progress = easeOutQuad(uProgress);
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progress = ((1.0 - progress) * (1.0 + FADE_WIDTH) - 1.0 + circle) / FADE_WIDTH;
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progress = smoothstep(0.0, 1.0, progress);
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progress = uForOpening ? progress : 1.0 - progress;
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// The current level of pixelation increases with the progress.
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float pixelSize = ceil(uPixelSize * progress + 1.0);
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vec2 pixelGrid = vec2(pixelSize) / uSize;
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vec2 texcoord = iTexCoord.st - mod(iTexCoord.st, pixelGrid) + pixelGrid * 0.5;
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vec4 oColor = getInputColor(texcoord);
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// Hide pixels in the transition zone.
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float random = simplex2DFractal(texcoord * uSize / 20.0) * 1.5 - 0.25;
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if (progress > random) {
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oColor.a *= max(0.0, 1.0 - (progress - random) * 10.0);
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}
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// These are pretty useful for understanding how this works.
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// oColor = vec4(progress, 0.0, 0.0, 1.0);
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// oColor = vec4(random, 0.0, 0.0, 1.0);
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setOutputColor(oColor);
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}
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@@ -27,9 +27,9 @@ void main() {
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vec4 oColor = getInputColor(texcoord);
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// Hide selected pixels based on some random noise.
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float random = simplex2DFractal(texcoord * uNoise * uSize / 1000.0);
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if (random * 1.5 - 0.25 < progress) {
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oColor.a = 0.0;
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float random = simplex2DFractal(texcoord * uNoise * uSize / 1000.0) * 1.5 - 0.25;
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if (progress > random) {
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oColor.a *= max(0.0, 1.0 - (progress - random) * 20.0);
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}
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setOutputColor(oColor);
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@@ -0,0 +1,143 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<interface domain="burn-my-windows">
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<object class="GtkAdjustment" id="pixel-wipe-animation-time">
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<property name="upper">5000</property>
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<property name="lower">100</property>
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<property name="step-increment">1</property>
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<property name="page-increment">100</property>
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</object>
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<object class="GtkAdjustment" id="pixel-wipe-direction">
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<property name="upper">360</property>
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<property name="lower">0</property>
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<property name="step-increment">1</property>
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<property name="page-increment">10</property>
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</object>
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<object class="GtkAdjustment" id="pixel-wipe-pixel-size">
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<property name="upper">50</property>
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<property name="lower">1</property>
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<property name="step-increment">1</property>
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<property name="page-increment">10</property>
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</object>
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<object class="GtkBox" id="pixel-wipe-prefs">
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<property name="orientation">vertical</property>
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<child>
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<object class="GtkFrame">
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<child>
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<object class="GtkListBox">
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<property name="selection-mode">none</property>
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<style>
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<class name="rich-list" />
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</style>
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<child>
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<object class="GtkListBoxRow">
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<property name="margin-start">10</property>
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<property name="margin-end">10</property>
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<property name="margin-top">10</property>
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<property name="margin-bottom">10</property>
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<property name="spacing">8</property>
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Animation Time [ms]</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">0</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">pixel-wipe-animation-time</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-pixel-wipe-animation-time">
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<child>
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<object class="GtkImage">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="icon-size">1</property>
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</object>
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</child>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="margin-start">10</property>
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<property name="margin-end">10</property>
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<property name="margin-top">10</property>
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<property name="margin-bottom">10</property>
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<property name="spacing">8</property>
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Pixel Size</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">0</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">pixel-wipe-pixel-size</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-pixel-wipe-pixel-size">
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<child>
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<object class="GtkImage">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="icon-size">1</property>
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</object>
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</child>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</interface>
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@@ -0,0 +1,117 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<interface domain="burn-my-windows">
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<object class="GtkBox" id="pixel-wipe-prefs">
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<property name="orientation">vertical</property>
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<child>
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<object class="GtkFrame">
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<child>
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<object class="GtkListBox">
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<property name="selection-mode">none</property>
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<property name="show-separators">1</property>
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<style>
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<class name="rich-list" />
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</style>
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<child>
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<object class="GtkListBoxRow">
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Animation Time [ms]</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">0</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="pixel-wipe-animation-time">
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<property name="upper">5000</property>
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<property name="lower">100</property>
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<property name="step-increment">1</property>
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<property name="page-increment">100</property>
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</object>
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</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-pixel-wipe-animation-time">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Pixel Size</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">0</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="pixel-wipe-pixel-size">
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<property name="upper">50</property>
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<property name="lower">1</property>
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<property name="step-increment">1</property>
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<property name="page-increment">10</property>
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</object>
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</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-pixel-wipe-pixel-size">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</interface>
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@@ -112,13 +112,41 @@
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<description>The noise of the effect.</description>
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</key>
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<key name="pixelate-pixel-size" type="d">
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<key name="pixelate-pixel-size" type="i">
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<default>10</default>
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<summary>Pixelate Pixel Size</summary>
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<description>The size of the maximum pixelation.</description>
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</key>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<!-- Pixel Wipe Options -->
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<key name="pixel-wipe-close-effect" type="b">
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<default>false</default>
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<summary>Pixel Wipe Close Effect</summary>
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<description>Use the Pixel Wipe effect for window closing.</description>
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</key>
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<key name="pixel-wipe-open-effect" type="b">
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<default>false</default>
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<summary>Pixel Wipe Open Effect</summary>
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<description>Use the Pixel Wipe effect for window opening.</description>
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</key>
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<key name="pixel-wipe-animation-time" type="i">
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<default>1000</default>
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<summary>Pixel Wipe Animation Time</summary>
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<description>The time the Pixel Wipe effect takes.</description>
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</key>
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<key name="pixel-wipe-pixel-size" type="i">
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<default>10</default>
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<summary>Pixel Wipe Pixel Size</summary>
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<description>The size of the maximum pixelation.</description>
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</key>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<!-- Pixel Wheel Options -->
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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@@ -0,0 +1,127 @@
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//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
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//////////////////////////////////////////////////////////////////////////////////////////
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'use strict';
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const GObject = imports.gi.GObject;
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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|
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//////////////////////////////////////////////////////////////////////////////////////////
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// This very simple effect pixelates the window texture and hides from left to right //
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// (or any other direction). //
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//////////////////////////////////////////////////////////////////////////////////////////
|
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|
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// The effect class can be used to get some metadata (like the effect's name or supported
|
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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var PixelWipe = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
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||||
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||
// newly created shader instance.
|
||||
constructor() {
|
||||
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
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||||
// Store uniform locations of newly created shaders.
|
||||
shader._uPixelSize = shader.get_uniform_location('uPixelSize');
|
||||
shader._uStartPos = shader.get_uniform_location('uStartPos');
|
||||
|
||||
// Write all uniform values at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings, forOpening, actor) => {
|
||||
// Because the actor position may change after the begin-animation signal is
|
||||
// called, we set the uDirection uniform during the update callback.
|
||||
this._startPointerPos = global.get_pointer();
|
||||
this._actor = actor;
|
||||
|
||||
// clang-format off
|
||||
shader.set_uniform_float(shader._uPixelSize, 1, [settings.get_int('pixel-wipe-pixel-size')]);
|
||||
// clang-format on
|
||||
});
|
||||
|
||||
// We set the uDirection uniform during the update callback as the actor position
|
||||
// may not be set up properly before the begin animation callback.
|
||||
shader.connect('update-animation', (shader) => {
|
||||
if (this._startPointerPos) {
|
||||
const [x, y] = this._startPointerPos;
|
||||
const [ok, localX, localY] = this._actor.transform_stage_point(x, y);
|
||||
|
||||
if (ok) {
|
||||
let startPos = [
|
||||
Math.max(0.0, Math.min(1.0, localX / this._actor.width)),
|
||||
Math.max(0.0, Math.min(1.0, localY / this._actor.height))
|
||||
];
|
||||
shader.set_uniform_float(shader._uStartPos, 2, startPos);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Make sure to drop the reference to the actor.
|
||||
shader.connect('end-animation', (shader) => {
|
||||
shader._actor = null;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
getNick() {
|
||||
return 'pixel-wipe';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
getLabel() {
|
||||
return _('Pixel Wipe');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// and binds all properties to the settings.
|
||||
getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/PixelWipe.ui`);
|
||||
|
||||
// Bind all properties.
|
||||
dialog.bindAdjustment('pixel-wipe-animation-time');
|
||||
dialog.bindAdjustment('pixel-wipe-pixel-size');
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('pixel-wipe-prefs');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
getActorScale(settings) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -46,7 +46,7 @@ var Pixelate = class {
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
// clang-format off
|
||||
shader.set_uniform_float(shader._uNoise, 1, [settings.get_double('pixelate-noise')]);
|
||||
shader.set_uniform_float(shader._uPixelSize, 1, [settings.get_double('pixelate-pixel-size')]);
|
||||
shader.set_uniform_float(shader._uPixelSize, 1, [settings.get_int('pixelate-pixel-size')]);
|
||||
// clang-format on
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user