🎉 Add flame scale option
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+2
-1
@@ -154,7 +154,8 @@ class Extension {
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const float EDGE_BLEND = 70;
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const float BURN_RANGE = 0.1;
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const float BURN_TIME = 0.2;
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const vec2 FIRE_SCALE = vec2(400, 600);
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const vec2 FIRE_SCALE = vec2(400, 600) * ${
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this._settings.get_double('flame-scale')};
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const float FIRE_SPEED = ${this._settings.get_double('flame-movement-speed')};
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float rand(vec2 co) {
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