🔧 Build archives for effects
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Executable
+132
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>BMWConfigForm</class>
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<widget class="QWidget" name="BMWConfigForm">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>562</width>
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<height>365</height>
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</rect>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="1" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Line Color:</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QDoubleSpinBox" name="kcfg_LineWidth">
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<property name="minimum">
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<double>1.000000000000000</double>
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</property>
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<property name="maximum">
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<double>5.000000000000000</double>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QDoubleSpinBox" name="kcfg_Scale">
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<property name="minimum">
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<double>0.100000000000000</double>
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</property>
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<property name="maximum">
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<double>10.000000000000000</double>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QSpinBox" name="kcfg_Duration">
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<property name="suffix">
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<string> milliseconds</string>
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</property>
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<property name="minimum">
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<number>100</number>
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</property>
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<property name="maximum">
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<number>9999</number>
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</property>
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<property name="singleStep">
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<number>100</number>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Glow Color:</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QLabel" name="label_5">
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<property name="text">
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<string>Line Width:</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Duration:</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Scale:</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QCheckBox" name="kcfg_AdditiveBlending">
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<property name="text">
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<string>Additive Blending</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="KColorButton" name="kcfg_GlowColor">
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<property name="alphaChannelEnabled">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="KColorButton" name="kcfg_LineColor">
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<property name="alphaChannelEnabled">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<customwidgets>
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<customwidget>
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<class>KColorButton</class>
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<extends>QPushButton</extends>
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<header>kcolorbutton.h</header>
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</customwidget>
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</customwidgets>
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<resources />
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<connections />
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</ui>
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Executable
+25
@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
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http://www.kde.org/standards/kcfg/1.0/kcfg.xsd">
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<kcfgfile name="" />
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<group name="">
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<entry name="Duration" type="UInt">
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<default>1500</default>
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</entry>
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<entry name="Scale" type="Double">
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<default>3</default>
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</entry>
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<entry name="LineWidth" type="Double">
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<default>2</default>
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</entry>
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<entry name="LineColor" type="Color">
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<default>#80C8FFFF</default>
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</entry>
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<entry name="GlowColor" type="Color">
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<default>#801450FF</default>
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</entry>
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<entry name="AdditiveBlending" type="Bool">
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<default>true</default>
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</entry>
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</group>
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</kcfg>
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@@ -0,0 +1,4 @@
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// This part is automatically included in the effect's source during the build process.
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// The code below is called whenever a window is closed or opened.
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effect.setUniform(this.shader, 'uSeed', [Math.random(), Math.random()]);
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@@ -0,0 +1,10 @@
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// This part is automatically included in the effect's source during the build process.
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// The code below is called whenever the user changes something in the configuration of
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// the effect.
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effect.setUniform(this.shader, 'uAdditiveBlending',
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effect.readConfig('AdditiveBlending', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0));
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effect.setUniform(this.shader, 'uLineWidth', effect.readConfig('LineWidth', 1.0));
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effect.setUniform(this.shader, 'uGlowColor', effect.readConfig('GlowColor', 'white'));
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effect.setUniform(this.shader, 'uLineColor', effect.readConfig('LineColor', 'white'));
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