🔧 Convert window texture alpha from premultiplied to straight
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+7
-1
@@ -162,7 +162,7 @@ if (utils.isInShellProcess()) {
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freeShaders.push(this);
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}
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// This is called by the constructor. This is means it's only called when the effect
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// This is called by the constructor. This means, it's only called when the effect
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// is used for the first time.
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vfunc_build_pipeline() {
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const declarations = `
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@@ -207,6 +207,12 @@ if (utils.isInShellProcess()) {
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float mask = tbMask * lrMask * ffMask;
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cogl_color_out = texture2D(uTexture, cogl_tex_coord_in[0].st);
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// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
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if (cogl_color_out.a > 0) {
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cogl_color_out.rgb /= cogl_color_out.a;
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}
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cogl_color_out.rgb = mix(cogl_color_out.rgb, uColor * cogl_color_out.a, smoothstep(0, 1, progress));
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cogl_color_out.a *= mask;
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