🔧 Convert window texture alpha from premultiplied to straight
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+7
-2
@@ -176,7 +176,7 @@ if (utils.isInShellProcess()) {
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freeShaders.push(this);
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}
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// This is called by the constructor. This is means it's only called when the effect
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// This is called by the constructor. This means, it's only called when the effect
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// is used for the first time.
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vfunc_build_pipeline() {
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const declarations = `
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@@ -218,8 +218,13 @@ if (utils.isInShellProcess()) {
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float c = cos(angle);
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coords = vec2(dot(coords, vec2(c, -s)), dot(coords, vec2(s, c)));
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// Fade out the window texture.
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// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
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cogl_color_out = texture2D(uTexture, coords + center);
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if (cogl_color_out.a > 0) {
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cogl_color_out.rgb /= cogl_color_out.a;
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}
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// Fade out the window texture.
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cogl_color_out.a *= 1.0 - progress;
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`;
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