diff --git a/resources/shaders/glitch.frag b/resources/shaders/glitch.frag index 7e4ac75..105ee44 100644 --- a/resources/shaders/glitch.frag +++ b/resources/shaders/glitch.frag @@ -57,7 +57,7 @@ void main() { oColor.b = mix(oColor.b, getInputColor(vec2(xPos - offset, iTexCoord.y)).b, 0.25); // Dissolve the window. - float fadeDelay = 2.0; + float fadeDelay = 1.5; float alpha = clamp(noise + 1.0 + fadeDelay - (3.0 + fadeDelay) * progress, 0.0, 1.0); oColor.a *= alpha;