🔧 Use RGB for wisps color

This commit is contained in:
Simon Schneegans
2022-06-13 06:27:10 +02:00
parent d76aea4fc8
commit ca4484727f
3 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -14,7 +14,7 @@
// The content from common.glsl is automatically prepended to each shader effect.
uniform vec2 uSeed;
uniform vec4 uColor;
uniform vec3 uColor;
uniform float uScale;
const float WISPS_RADIUS = 20.0;
@@ -99,7 +99,7 @@ void main() {
oColor.a *= windowMask * mask;
// Add the wisps.
vec4 wispColor = wisps * vec4(uColor.rgb, min(wispsIn, 1.0 - wispsOut) * mask);
vec4 wispColor = wisps * vec4(uColor, min(wispsIn, 1.0 - wispsOut) * mask);
oColor = alphaOver(oColor, wispColor);
// These are pretty useful for understanding how this works.