🔧 Tweak matrix shader
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@@ -37,7 +37,7 @@ function standardUniforms() {
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function noise() {
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return `
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float rand(vec2 co) {
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return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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return fract(sin(dot(co.xy, vec2(12.9898,78.233))) * 43758.5453);
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}
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vec2 rand2(vec2 co) {
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