🚚 Move common includes to one file

This commit is contained in:
Simon Schneegans
2022-05-27 21:18:18 +02:00
parent 75d5b6ddd5
commit c90f3a1c97
19 changed files with 274 additions and 171 deletions
+7 -14
View File
@@ -106,7 +106,7 @@ var Shader = GObject.registerClass(
// Shell.GLSLEffect requires the declarations and the main source code as separate
// strings. As it's more convenient to store the in one GLSL file, we use a regex
// here to split the source code in two parts.
const code = this._loadGLSLResource(`/shaders/${this._nick}.glsl`);
const code = this._loadShaderResource(`/shaders/${this._nick}.glsl`);
// Match anything between the curly brackets of "void main() {...}".
const regex = RegExp('void main *\\(\\) *\\{([\\S\\s]+)\\}');
@@ -136,20 +136,13 @@ var Shader = GObject.registerClass(
return ByteArray.toString(ByteArray.fromGBytes(data));
}
// This loads a GLSL file from the extension's resources to a JavaScript string. Any
// #include statements in this file are replaced with the corresponding file contents.
_loadGLSLResource(path) {
let code = this._loadStringResource(path);
// This regex matches either #include "..." or #include <...>. The part between the
// brackets is captured in the capture group.
const regex = RegExp('#include ["<](.+)[">]', 'g');
code = code.replace(regex, (m, file) => {
return this._loadStringResource('/shaders/' + file);
});
// This loads a GLSL file from the extension's resources to a JavaScript string. The
// code from "common.glsl" is prepended automatically.
_loadShaderResource(path) {
let common = this._loadStringResource('/shaders/common.glsl');
let code = this._loadStringResource(path);
// Add a trailing newline. Else the GLSL compiler complains...
return code + '\n';
return common + '\n' + code + '\n';
}
});