🔧 Disable matrix animation on GNOME 3.3x
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@@ -116,22 +116,25 @@ var PreferencesDialog = class PreferencesDialog {
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const button = this._builder.get_object(settingsKey);
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// Update the settings when the color is modified.
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button.connect('color-set', () => {
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this._settings.set_string(settingsKey, button.get_rgba().to_string());
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});
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if (button) {
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// Update the button state when the settings change.
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const settingSignalHandler = () => {
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const rgba = new Gdk.RGBA();
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rgba.parse(this._settings.get_string(settingsKey));
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button.rgba = rgba;
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};
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// Update the settings when the color is modified.
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button.connect('color-set', () => {
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this._settings.set_string(settingsKey, button.get_rgba().to_string());
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});
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this._settings.connect('changed::' + settingsKey, settingSignalHandler);
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// Update the button state when the settings change.
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const settingSignalHandler = () => {
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const rgba = new Gdk.RGBA();
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rgba.parse(this._settings.get_string(settingsKey));
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button.rgba = rgba;
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};
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// Initialize the button with the state in the settings.
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settingSignalHandler();
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this._settings.connect('changed::' + settingsKey, settingSignalHandler);
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// Initialize the button with the state in the settings.
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settingSignalHandler();
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}
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this._bindResetButton(settingsKey);
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}
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@@ -139,9 +142,11 @@ var PreferencesDialog = class PreferencesDialog {
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// Connects any widget's property to a settings key. The widget must have the same ID as
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// the settings key. It also binds the corresponding reset button.
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_bind(settingsKey, property) {
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this._settings.bind(
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settingsKey, this._builder.get_object(settingsKey), property,
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Gio.SettingsBindFlags.DEFAULT);
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const object = this._builder.get_object(settingsKey);
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if (object) {
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this._settings.bind(settingsKey, object, property, Gio.SettingsBindFlags.DEFAULT);
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}
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this._bindResetButton(settingsKey);
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}
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