🎉 Add paint-brush effect
This commit is contained in:
@@ -65,6 +65,7 @@ class Extension {
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new Me.imports.src.effects.Hexagon.Hexagon(),
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new Me.imports.src.effects.Incinerate.Incinerate(),
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new Me.imports.src.effects.Matrix.Matrix(),
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new Me.imports.src.effects.PaintBrush.PaintBrush(),
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new Me.imports.src.effects.Pixelate.Pixelate(),
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new Me.imports.src.effects.PixelWheel.PixelWheel(),
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new Me.imports.src.effects.PixelWipe.PixelWipe(),
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@@ -56,6 +56,7 @@ var PreferencesDialog = class PreferencesDialog {
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new Me.imports.src.effects.Hexagon.Hexagon(),
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new Me.imports.src.effects.Incinerate.Incinerate(),
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new Me.imports.src.effects.Matrix.Matrix(),
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new Me.imports.src.effects.PaintBrush.PaintBrush(),
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new Me.imports.src.effects.Pixelate.Pixelate(),
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new Me.imports.src.effects.PixelWheel.PixelWheel(),
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new Me.imports.src.effects.PixelWipe.PixelWipe(),
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After Width: | Height: | Size: 988 KiB |
@@ -0,0 +1,62 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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// ) ( //
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// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
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// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
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// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
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// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
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// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
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// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
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// |__/ //
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//////////////////////////////////////////////////////////////////////////////////////////
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// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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// SPDX-License-Identifier: GPL-3.0-or-later
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// The content from common.glsl is automatically prepended to each shader effect.
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// See assets/README.md for how this texture was created.
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uniform sampler2D uBrushTexture;
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uniform float uBrushSize;
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const float SHADOW_WIDTH = 0.03;
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const float SHADOW_STEPS = 10.0;
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// Returns 1.0 if the window texture at the given texCoord should be painted.
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float getMask(vec2 texCoord, float progress) {
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float brush = texture2D(uBrushTexture, texCoord)[int(uBrushSize - 1.0)];
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if (uForOpening) {
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return step(brush, progress);
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}
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return step(progress, brush);
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}
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void main() {
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vec4 oColor = getInputColor(iTexCoord.st);
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// This will be 0.0 in the masked-out areas.
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float mask = getMask(iTexCoord.st, uProgress);
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// Add a simple drop shadow below the remaining parts.
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if (mask == 0.0) {
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for (float i = 0.0; i < SHADOW_STEPS; ++i) {
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vec2 shadowTexCoord = iTexCoord.st - vec2(0.0, i * SHADOW_WIDTH / SHADOW_STEPS);
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float shadowMask = getMask(shadowTexCoord, uProgress);
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float shadowAlpha = (1.0 - i / SHADOW_STEPS) * shadowMask * getInputColor(shadowTexCoord).a;
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if (shadowAlpha > 0.0) {
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oColor = vec4(vec3(0.0), shadowAlpha * 0.2);
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break;
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}
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// If we arrived at the end of the shadow, make sure to set the alpha to 0.
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if (i == SHADOW_STEPS - 1.0) {
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oColor.a = 0.0;
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}
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}
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}
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setOutputColor(oColor);
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}
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@@ -0,0 +1,80 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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SPDX-License-Identifier: GPL-3.0-or-later
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-->
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<interface domain="burn-my-windows">
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<object class="AdwExpanderRow" id="paint-brush-prefs">
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<child>
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<object class="AdwActionRow">
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<property name="title" translatable="yes">Animation Time [ms]</property>
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<child>
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<object class="GtkScale">
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">0</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="paint-brush-animation-time">
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<property name="upper">10000</property>
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<property name="lower">100</property>
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<property name="step-increment">1</property>
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<property name="page-increment">100</property>
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</object>
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</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-paint-brush-animation-time">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="valign">center</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="AdwActionRow">
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<property name="title" translatable="yes">Size</property>
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<child>
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<object class="GtkScale">
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">0</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="paint-brush-size">
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<property name="upper">4</property>
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<property name="lower">1</property>
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<property name="step-increment">1</property>
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<property name="page-increment">1</property>
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</object>
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</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-paint-brush-size">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="valign">center</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</interface>
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@@ -0,0 +1,113 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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SPDX-License-Identifier: GPL-3.0-or-later
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-->
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<interface domain="burn-my-windows">
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<object class="GtkRevealer" id="paint-brush-prefs">
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<child>
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<object class="GtkListBox">
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<property name="selection-mode">none</property>
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<child>
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<object class="GtkListBoxRow">
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Animation Time [ms]</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">0</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="paint-brush-animation-time">
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<property name="upper">10000</property>
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<property name="lower">100</property>
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<property name="step-increment">1</property>
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<property name="page-increment">100</property>
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</object>
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</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-paint-brush-animation-time">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Size</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">0</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="paint-brush-size">
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<property name="upper">4</property>
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<property name="lower">1</property>
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<property name="step-increment">1</property>
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<property name="page-increment">1</property>
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</object>
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</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-paint-brush-size">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</interface>
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@@ -386,6 +386,28 @@ SPDX-License-Identifier: CC0-1.0
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<description>The color of the TV effect.</description>
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</key>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<!-- Paint-Brush Options -->
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<key name="paint-brush-enable-effect" type="b">
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<default>false</default>
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<summary>Paint Brush Enable Effect</summary>
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<description>Use the paint-brush effect.</description>
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</key>
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<key name="paint-brush-animation-time" type="i">
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<default>1000</default>
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<summary>Paint Brush Animation Time</summary>
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<description>The time the paint-brush effect takes.</description>
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</key>
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<key name="paint-brush-size" type="i">
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<default>3</default>
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<summary>Paint Brush Size</summary>
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<description>Affects the number of paint strokes.</description>
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</key>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<!-- T-Rex Attack Options -->
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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@@ -0,0 +1,122 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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// ) ( //
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// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
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// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
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// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
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// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
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// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
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// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
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// |__/ //
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//////////////////////////////////////////////////////////////////////////////////////////
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// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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// SPDX-License-Identifier: GPL-3.0-or-later
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'use strict';
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const GObject = imports.gi.GObject;
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect paints your windows with a thick paint brush. //
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// This effect is not available on GNOME 3.3x, due to the limitation described in the //
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// documentation of vfunc_paint_target further down in this file. //
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//////////////////////////////////////////////////////////////////////////////////////////
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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var PaintBrush = class {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
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// newly created shader instance.
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constructor() {
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this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
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// We import these modules in this function as they are not available in the
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// preferences process. This callback is only called within GNOME Shell's process.
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const {Clutter, GdkPixbuf, Cogl} = imports.gi;
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// Create the texture in the first call.
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if (!this._brushTexture) {
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const brushData = GdkPixbuf.Pixbuf.new_from_resource('/img/brush.png');
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this._brushTexture = new Clutter.Image();
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this._brushTexture.set_data(brushData.get_pixels(),
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Cogl.PixelFormat.RGBA_8888_PRE, brushData.width,
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brushData.height, brushData.rowstride);
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}
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// Store uniform locations of newly created shaders.
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shader._uBrushTexture = shader.get_uniform_location('uBrushTexture');
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shader._uBrushSize = shader.get_uniform_location('uBrushSize');
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings, forOpening, testMode) => {
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shader.set_uniform_float(shader._uBrushSize, 1,
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[settings.get_int('paint-brush-size')]);
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});
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// This is required to bind the brush texture for drawing. Sadly, this seems to be
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// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was
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// called get_target() back then but this is not wrapped in GJS.
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// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
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shader.connect('update-animation', (shader) => {
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const pipeline = shader.get_pipeline();
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// Use linear filtering for the window texture.
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pipeline.set_layer_filters(0, Cogl.PipelineFilter.LINEAR,
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Cogl.PipelineFilter.LINEAR);
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// Bind the brush texture.
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pipeline.set_layer_texture(1, this._brushTexture.get_texture());
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pipeline.set_uniform_1i(shader._uBrushTexture, 1);
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});
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});
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}
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// ---------------------------------------------------------------------------- metadata
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// This effect is only available on GNOME Shell 40+.
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getMinShellVersion() {
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return [40, 0];
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}
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// This will be called in various places where a unique identifier for this effect is
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// required. It should match the prefix of the settings keys which store whether the
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// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
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// (e.g. '*-animation-time').
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getNick() {
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return 'paint-brush';
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}
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// This will be shown in the sidebar of the preferences dialog as well as in the
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// drop-down menus where the user can choose the effect.
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getLabel() {
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return _('Paint Brush');
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}
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// -------------------------------------------------------------------- API for prefs.js
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// This is called by the preferences dialog whenever a new effect profile is loaded. It
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// binds all user interface elements to the respective settings keys of the profile.
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bindPreferences(dialog) {
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dialog.bindAdjustment('paint-brush-animation-time');
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dialog.bindAdjustment('paint-brush-size');
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}
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// ---------------------------------------------------------------- API for extension.js
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// The getActorScale() is called from extension.js to adjust the actor's size during the
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// animation. This is useful if the effect requires drawing something beyond the usual
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// bounds of the actor. This only works for GNOME 3.38+.
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getActorScale(settings) {
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return {x: 1.0, y: 1.0};
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}
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}
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Reference in New Issue
Block a user