From badd1fd2c361424386505e2c54f72864c615fc1d Mon Sep 17 00:00:00 2001 From: Simon Schneegans Date: Sat, 21 May 2022 13:08:40 +0200 Subject: [PATCH] :memo: Add changelog entry --- docs/changelog.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/changelog.md b/docs/changelog.md index 3912ab6..6cb9664 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -6,6 +6,7 @@ #### Enhancements +* Many translation updates, including a completely new Arabic, Finnish, Korean, and Swedish translation. A BIG THANKS to all translators! * The shaders are now aware of the actual window size (e.g. excluding the area where the shadow is drawn). For instance, this **fixes the drawing of the effects outside the window bounds** for `libadwaita` apps. * Refactored how the size and opacity transitions of the window actors are set up. Effects can now only specify a desired actor scale which will not change during the animation. All dynamic scaling and fading must be implemented in the shaders now. * The standard uniforms of all shaders have been updated: The window size is now passed as a `vec2` and there is a new `bool uForOpening` which is set to `true` if a window-open animation is ongoing, to `false` otherwise.