🔀 Merge pull request #493 from Schneegans/feature/new-effects
This commit is contained in:
@@ -0,0 +1,136 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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// ) ( //
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// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
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// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
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// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
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// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
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// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
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// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
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// |__/ //
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//////////////////////////////////////////////////////////////////////////////////////////
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// SPDX-FileCopyrightText: Justin Garza <JGarza9788@gmail.com>
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// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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// SPDX-License-Identifier: GPL-3.0-or-later
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'use strict';
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import * as utils from '../utils.js';
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// We import the ShaderFactory only in the Shell process as it is not required in the
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// preferences process. The preferences process does not create any shader instances, it
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// only uses the static metadata of the effect.
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const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
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const _ = await utils.importGettext();
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect was inspired by apple's new siri effect. //
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//////////////////////////////////////////////////////////////////////////////////////////
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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export default class Effect {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
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// newly created shader instance.
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constructor() {
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this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
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// Store uniform locations of newly created shaders.
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shader._uColorSpeed = shader.get_uniform_location('uColorSpeed');
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shader._uRandomColorOffset = shader.get_uniform_location('uRandomColorOffset');
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shader._uColorOffset = shader.get_uniform_location('uColorOffset');
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shader._uColorSaturation = shader.get_uniform_location('uColorSaturation');
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shader._uEdgeSize = shader.get_uniform_location('uEdgeSize');
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shader._uEdgeHardness = shader.get_uniform_location('uEdgeHardness');
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shader._uBlur = shader.get_uniform_location('uBlur');
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shader._uSeed = shader.get_uniform_location('uSeed');
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings) => {
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// clang-format off
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shader.set_uniform_float(shader._uColorSpeed, 1, [settings.get_double('aura-glow-color-speed')]);
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shader.set_uniform_float(shader._uRandomColorOffset, 1, [settings.get_boolean('aura-glow-random-color')]);
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shader.set_uniform_float(shader._uColorOffset, 1, [settings.get_double('aura-glow-color-offset')]);
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shader.set_uniform_float(shader._uColorSaturation, 1, [settings.get_double('aura-glow-color-saturation')]);
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shader.set_uniform_float(shader._uEdgeSize, 1, [settings.get_double('aura-glow-edge-size')]);
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shader.set_uniform_float(shader._uEdgeHardness, 1, [settings.get_double('aura-glow-edge-hardness')]);
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shader.set_uniform_float(shader._uBlur, 1, [settings.get_double('aura-glow-blur')]);
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shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
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// clang-format on
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});
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});
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}
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// ---------------------------------------------------------------------------- metadata
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// The effect is available on all GNOME Shell versions supported by this extension.
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static getMinShellVersion() {
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return [3, 36];
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}
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// This will be called in various places where a unique identifier for this effect is
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// required. It should match the prefix of the settings keys which store whether the
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// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
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// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
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// named likes this.
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static getNick() {
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return 'aura-glow';
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}
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// This will be shown in the sidebar of the preferences dialog as well as in the
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// drop-down menus where the user can choose the effect.
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static getLabel() {
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return _('Aura Glow');
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}
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// -------------------------------------------------------------------- API for prefs.js
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// This is called by the preferences dialog whenever a new effect profile is loaded. It
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// binds all user interface elements to the respective settings keys of the profile.
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static bindPreferences(dialog) {
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dialog.bindAdjustment('aura-glow-animation-time');
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dialog.bindAdjustment('aura-glow-color-speed');
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dialog.bindSwitch('aura-glow-random-color');
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dialog.bindAdjustment('aura-glow-color-offset');
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dialog.bindAdjustment('aura-glow-color-saturation');
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dialog.bindAdjustment('aura-glow-edge-size');
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dialog.bindAdjustment('aura-glow-edge-hardness');
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dialog.bindAdjustment('aura-glow-blur');
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// enable and disable the one slider
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function enableDisablePref(dialog, state) {
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dialog.getBuilder()
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.get_object('aura-glow-color-offset-scale')
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.set_sensitive(!state);
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}
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const switchWidget = dialog.getBuilder().get_object('aura-glow-random-color');
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// Connect to the "state-set" signal to update preferences dynamically based on
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// the switch state.
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switchWidget.connect('state-set', (widget, state) => {
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enableDisablePref(dialog, state); // Update sensitivity when the state changes.
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});
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// Manually call the update function on startup, using the initial state of the
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// switch.
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const initialState =
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switchWidget.get_active(); // Get the current state of the switch.
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enableDisablePref(dialog, initialState);
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}
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// ---------------------------------------------------------------- API for extension.js
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// The getActorScale() is called from extension.js to adjust the actor's size during the
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// animation. This is useful if the effect requires drawing something beyond the usual
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// bounds of the actor. This only works for GNOME 3.38+.
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static getActorScale(settings, forOpening, actor) {
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return {x: 1.0, y: 1.0};
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}
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}
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@@ -195,6 +195,17 @@ export default class Effect {
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color3: 'rgba(207,235,255,0.84)',
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color4: 'rgb(208,243,255)',
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color5: 'rgb(255,255,255)'
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},
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// i don't think he'll notice if i sneak this in
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{
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name: _('Nuclear ☢️'),
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scale: 1.5,
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speed: 0.5,
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color1: 'rgba(0,0,0,0)',
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color2: 'rgba(2, 40, 0, 0.3)',
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color3: 'rgba(0, 200, 50, 0.9)',
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color4: 'rgba(255, 255, 0, 1.0)',
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color5: 'rgba(255, 255, 255, 1.0)'
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}
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];
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@@ -0,0 +1,389 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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// ) ( //
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// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
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||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
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// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
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// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
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// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
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// |__/ //
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//////////////////////////////////////////////////////////////////////////////////////////
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// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
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// SPDX-License-Identifier: GPL-3.0-or-later
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'use strict';
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// Import the Gio module from the GNOME platform (GObject Introspection).
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// This module provides APIs for I/O operations, settings management, and other core
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// features.
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import Gio from 'gi://Gio';
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// Import utility functions from the local utils.js file.
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// These utilities likely contain helper functions or shared logic used across the
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// application.
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import * as utils from '../utils.js';
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// We import the ShaderFactory only in the Shell process as it is not required in the
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// preferences process. The preferences process does not create any shader instances, it
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// only uses the static metadata of the effect.
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const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
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const _ = await utils.importGettext();
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect is inspired by the old 8bit mario video games and the New Super Mario //
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// Bros 2 specifically when mario gets the mushroom. i hope you enjoy this little blast //
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// from the past. //
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//////////////////////////////////////////////////////////////////////////////////////////
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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export default class Effect {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
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// newly created shader instance.
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constructor() {
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this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
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// very basic effect... so nothing here
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shader._uGradient = [
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shader.get_uniform_location('uStarColor0'),
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shader.get_uniform_location('uStarColor1'),
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shader.get_uniform_location('uStarColor2'),
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shader.get_uniform_location('uStarColor3'),
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shader.get_uniform_location('uStarColor4'),
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shader.get_uniform_location('uStarColor5'),
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];
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shader._uScaleStyle = shader.get_uniform_location('uScaleStyle');
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shader._uSparkCount = shader.get_uniform_location('uSparkCount');
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shader._uSparkColor = shader.get_uniform_location('uSparkColor');
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shader._uSparkRotation = shader.get_uniform_location('uSparkRotation');
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shader._uRaysColor = shader.get_uniform_location('uRaysColor');
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shader._uRingCount = shader.get_uniform_location('uRingCount');
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shader._uRingRotation = shader.get_uniform_location('uRingRotation');
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shader._uStarCount = shader.get_uniform_location('uStarCount');
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shader._uSeed = shader.get_uniform_location('uSeed');
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// And update all uniforms at the start of each animation.
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shader.connect('begin-animation', (shader, settings) => {
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for (let i = 0; i <= 5; i++) {
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shader.set_uniform_float(
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shader._uGradient[i], 4,
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utils.parseColor(settings.get_string('mushroom-star-color-' + i)));
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}
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// clang-format off
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shader.set_uniform_float(shader._uScaleStyle, 1, [settings.get_double('mushroom-scale-style')]);
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shader.set_uniform_float(shader._uSparkCount, 1, [settings.get_int('mushroom-spark-count')]);
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shader.set_uniform_float(shader._uSparkColor, 4, utils.parseColor(settings.get_string('mushroom-spark-color')));
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shader.set_uniform_float(shader._uSparkRotation, 1, [settings.get_double('mushroom-spark-rotation')]);
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shader.set_uniform_float(shader._uRaysColor, 4, utils.parseColor(settings.get_string('mushroom-rays-color')));
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shader.set_uniform_float(shader._uRingCount, 1, [settings.get_int('mushroom-ring-count')]);
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shader.set_uniform_float(shader._uRingRotation, 1, [settings.get_double('mushroom-ring-rotation')]);
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shader.set_uniform_float(shader._uStarCount, 1, [settings.get_int('mushroom-star-count')]);
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shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
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// clang-format on
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});
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});
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}
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// ---------------------------------------------------------------------------- metadata
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// The effect is available on all GNOME Shell versions supported by this extension.
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static getMinShellVersion() {
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return [3, 36];
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}
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// This will be called in various places where a unique identifier for this effect is
|
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// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
|
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// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
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// named likes this.
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static getNick() {
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return 'mushroom';
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}
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// This will be shown in the sidebar of the preferences dialog as well as in the
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// drop-down menus where the user can choose the effect.
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static getLabel() {
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return _('Mushroom');
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}
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// -------------------------------------------------------------------- API for prefs.js
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// This is called by the preferences dialog whenever a new effect profile is loaded. It
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// binds all user interface elements to the respective settings keys of the profile.
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static bindPreferences(dialog) {
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// Empty for now... Code is added here later in the tutorial!
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dialog.bindAdjustment('mushroom-animation-time');
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// dialog.bindSwitch('mushroom-8bit-enable');
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dialog.bindAdjustment('mushroom-scale-style');
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dialog.bindAdjustment('mushroom-spark-count');
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dialog.bindColorButton('mushroom-spark-color');
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dialog.bindAdjustment('mushroom-spark-rotation');
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dialog.bindColorButton('mushroom-rays-color');
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dialog.bindAdjustment('mushroom-ring-count');
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dialog.bindAdjustment('mushroom-ring-rotation');
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dialog.bindAdjustment('mushroom-star-count');
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dialog.bindColorButton('mushroom-star-color-0');
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dialog.bindColorButton('mushroom-star-color-1');
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dialog.bindColorButton('mushroom-star-color-2');
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dialog.bindColorButton('mushroom-star-color-3');
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dialog.bindColorButton('mushroom-star-color-4');
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dialog.bindColorButton('mushroom-star-color-5');
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// Ensure the button connections and other bindings happen only once,
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// even if the bindPreferences function is called multiple times.
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if (!Effect._isConnected) {
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Effect._isConnected = true;
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// Bind the "reset-star-colors" button to reset all star colors to their default
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// values.
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dialog.getBuilder().get_object('reset-star-colors').connect('clicked', () => {
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// Reset each mushroom star color setting.
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dialog.getProfileSettings().reset('mushroom-star-color-0');
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dialog.getProfileSettings().reset('mushroom-star-color-1');
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dialog.getProfileSettings().reset('mushroom-star-color-2');
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dialog.getProfileSettings().reset('mushroom-star-color-3');
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dialog.getProfileSettings().reset('mushroom-star-color-4');
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dialog.getProfileSettings().reset('mushroom-star-color-5');
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});
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// Initialize the preset dropdown menu for mushroom star colors.
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Effect._createMushroomPresets(dialog);
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}
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}
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// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings, forOpening, actor) {
|
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return {x: 1.0, y: 1.0};
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}
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// ---------------------------------------------------------------- Presets
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// This function initializes the preset dropdown menu for configuring fire options.
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// It defines multiple color presets for the "mushroom star" effect and sets up
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// the logic to apply these presets when selected.
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static _createMushroomPresets(dialog) {
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// Retrieve the builder object for the dialog and connect to the "realize" event of
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// the button.
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dialog.getBuilder()
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.get_object('mushroom-star-color-preset-button')
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.connect('realize', (widget) => {
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// Define an array of color presets, each with a name and six color values (RGBA
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// format).
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const presets = [
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{
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name: _('8Bit Plumber'),
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ScaleStyle: 0.0,
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SparkCount: 0,
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||||
SparkColor: 'rgba(255,255,255,0.0)',
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||||
SparkRotation: 0.33,
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||||
RayColor: 'rgba(255,255,255,0.0)',
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RingCount: 0,
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RingRotation: 0.0,
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||||
StarCount: 0,
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||||
color0: 'rgba(233,249,0,1.0)',
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color1: 'rgba(233,249,0,1.0)',
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color2: 'rgba(91,255,0,1.0)',
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color3: 'rgba(91,255,0,1.0)',
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color4: 'rgba(0,240,236,1.0)',
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color5: 'rgba(0,240,236,1.0)',
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},
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{
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name: _('New Bros 2 🍄'),
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ScaleStyle: 1.0,
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SparkCount: 4,
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||||
SparkColor: 'rgba(255,255,255,1.0)',
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||||
SparkRotation: 0.3,
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||||
RayColor: 'rgba(255,255,255,1.0)',
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RingCount: 3,
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RingRotation: 1.33,
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StarCount: 5,
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color0: 'rgba(233,249,0,1.0)',
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color1: 'rgba(233,249,0,1.0)',
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||||
color2: 'rgba(91,255,0,1.0)',
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||||
color3: 'rgba(91,255,0,1.0)',
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||||
color4: 'rgba(0,240,236,1.0)',
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||||
color5: 'rgba(0,240,236,1.0)',
|
||||
},
|
||||
{
|
||||
name:
|
||||
_('Red White and Blue 🇺🇸'), // A patriotic palette of red, white, and blue
|
||||
ScaleStyle: 1.0,
|
||||
SparkCount: 4,
|
||||
SparkColor: 'rgba(255,255,255,1.0)',
|
||||
SparkRotation: 0.3,
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||||
RayColor: 'rgba(255,255,255,0.0)',
|
||||
RingCount: 3,
|
||||
RingRotation: 1.33,
|
||||
StarCount: 5,
|
||||
color0: 'rgba(255, 0, 0, 1.0)',
|
||||
color1: 'rgba(255, 0, 0, 1.0)',
|
||||
color2: 'rgba(255,255,255, 1.0)',
|
||||
color3: 'rgba(255,255,255, 1.0)',
|
||||
color4: 'rgba(0,0,255, 1.0)',
|
||||
color5: 'rgba(0,0,255, 1.0)'
|
||||
},
|
||||
{
|
||||
name: _('Rainbow 🌈'), // A vivid rainbow spectrum of colors
|
||||
ScaleStyle: 1.0,
|
||||
SparkCount: 4,
|
||||
SparkColor: 'rgba(255,255,255,1.0)',
|
||||
SparkRotation: 0.3,
|
||||
RayColor: 'rgba(255,255,255,0.0)',
|
||||
RingCount: 3,
|
||||
RingRotation: 2.0,
|
||||
StarCount: 7,
|
||||
color0: 'rgba(255, 69, 58, 1.0)', // Bold Red
|
||||
color1: 'rgba(255, 140, 0, 1.0)', // Bold Orange
|
||||
color2: 'rgba(255, 223, 0, 1.0)', // Bold Yellow
|
||||
color3: 'rgba(50, 205, 50, 1.0)', // Bold Green
|
||||
color4: 'rgba(30, 144, 255, 1.0)', // Bold Blue
|
||||
color5: 'rgba(148, 0, 211, 1.0)' // Bold Purple
|
||||
},
|
||||
{
|
||||
name: _('Cattuccino 😺'), // A soft pastel palette inspired by a
|
||||
// cappuccino theme
|
||||
ScaleStyle: 1.0,
|
||||
SparkCount: 4,
|
||||
SparkColor: 'rgba(255,255,255,1.0)',
|
||||
SparkRotation: 0.3,
|
||||
RayColor: 'rgba(255,255,255,0.0)',
|
||||
RingCount: 3,
|
||||
RingRotation: 2.0,
|
||||
StarCount: 7,
|
||||
color0: 'rgba(239, 146, 160, 1.0)',
|
||||
color1: 'rgba(246, 178, 138, 1.0)',
|
||||
color2: 'rgba(240, 217, 169, 1.0)',
|
||||
color3: 'rgba(175, 223, 159, 1.0)',
|
||||
color4: 'rgba(149, 182, 246, 1.0)',
|
||||
color5: 'rgba(205, 170, 247, 1.0)'
|
||||
},
|
||||
{
|
||||
name: _('Dracula 🦇'), // A dark palette inspired by the Dracula theme
|
||||
ScaleStyle: 1.0,
|
||||
SparkCount: 0,
|
||||
SparkColor: 'rgba(255,255,255,1.0)',
|
||||
SparkRotation: 0.3,
|
||||
RayColor: 'rgba(255,255,255,0.0)',
|
||||
RingCount: 3,
|
||||
RingRotation: 2.0,
|
||||
StarCount: 7,
|
||||
color0: 'rgba(40, 42, 54, 1.0)', // Dark Grey
|
||||
color1: 'rgba(68, 71, 90, 1.0)', // Medium Grey
|
||||
color2: 'rgba(90, 94, 119, 1.0)', // Light Grey
|
||||
color3: 'rgba(90, 94, 119, 1.0)', // Light Grey
|
||||
color4: 'rgba(68, 71, 90, 1.0)', // Medium Grey
|
||||
color5: 'rgba(40, 42, 54, 1.0)' // Dark Grey
|
||||
},
|
||||
{
|
||||
name: _('Sparkle ✨'), // A dark palette inspired by the Dracula theme
|
||||
ScaleStyle: 1.0,
|
||||
SparkCount: 25,
|
||||
SparkColor: 'rgba(255,255,255,1.0)',
|
||||
SparkRotation: 0.3,
|
||||
RayColor: 'rgba(255,255,255,0.0)',
|
||||
RingCount: 0,
|
||||
RingRotation: 1.33,
|
||||
StarCount: 7,
|
||||
color0: 'rgba(255,255,255,0.0)',
|
||||
color1: 'rgba(255,255,255,0.0)',
|
||||
color2: 'rgba(255,255,255,0.0)',
|
||||
color3: 'rgba(255,255,255,0.0)',
|
||||
color4: 'rgba(255,255,255,0.0)',
|
||||
color5: 'rgba(255,255,255,0.0)',
|
||||
}
|
||||
];
|
||||
|
||||
// Create a new menu model to hold the presets and an action group for handling
|
||||
// selections.
|
||||
const menu = Gio.Menu.new();
|
||||
const group = Gio.SimpleActionGroup.new();
|
||||
const groupName = 'presets';
|
||||
|
||||
// Iterate over the presets to populate the menu.
|
||||
presets.forEach((preset, i) => {
|
||||
// Define an action name based on the preset index.
|
||||
const actionName = 'mushroom' + i;
|
||||
|
||||
// Append the preset name to the menu.
|
||||
menu.append(preset.name, groupName + '.' + actionName);
|
||||
|
||||
// Create a new action for the preset.
|
||||
let action = Gio.SimpleAction.new(actionName, null);
|
||||
|
||||
// Connect the action to a function that loads the preset colors into the
|
||||
// dialog.
|
||||
action.connect('activate', () => {
|
||||
dialog.getProfileSettings().set_double('mushroom-scale-style',
|
||||
preset.ScaleStyle);
|
||||
dialog.getProfileSettings().set_int('mushroom-spark-count',
|
||||
preset.SparkCount);
|
||||
dialog.getProfileSettings().set_string('mushroom-spark-color',
|
||||
preset.SparkColor);
|
||||
dialog.getProfileSettings().set_double('mushroom-spark-rotation',
|
||||
preset.SparkRotation);
|
||||
dialog.getProfileSettings().set_string('mushroom-rays-color',
|
||||
preset.RayColor);
|
||||
dialog.getProfileSettings().set_int('mushroom-ring-count', preset.RingCount);
|
||||
dialog.getProfileSettings().set_double('mushroom-ring-rotation',
|
||||
preset.RingRotation);
|
||||
dialog.getProfileSettings().set_int('mushroom-star-count', preset.StarCount);
|
||||
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-0',
|
||||
preset.color0);
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-1',
|
||||
preset.color1);
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-2',
|
||||
preset.color2);
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-3',
|
||||
preset.color3);
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-4',
|
||||
preset.color4);
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-5',
|
||||
preset.color5);
|
||||
});
|
||||
|
||||
// Add the action to the action group.
|
||||
group.add_action(action);
|
||||
});
|
||||
|
||||
// Assign the populated menu to the preset button.
|
||||
dialog.getBuilder()
|
||||
.get_object('mushroom-star-color-preset-button')
|
||||
.set_menu_model(menu);
|
||||
|
||||
// Insert the action group into the root widget for handling the presets.
|
||||
const root = widget.get_root();
|
||||
root.insert_action_group(groupName, group);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
'use strict';
|
||||
|
||||
import * as utils from '../utils.js';
|
||||
|
||||
// We import the ShaderFactory only in the Shell process as it is not required in the
|
||||
// preferences process. The preferences process does not create any shader instances, it
|
||||
// only uses the static metadata of the effect.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect warps the Red Green Blue values //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
export default class Effect {
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||
// newly created shader instance.
|
||||
constructor() {
|
||||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Store uniform locations of newly created shaders.
|
||||
shader._uBrightness = shader.get_uniform_location('uBrightness');
|
||||
shader._uSpeedR = shader.get_uniform_location('uSpeedR');
|
||||
shader._uSpeedG = shader.get_uniform_location('uSpeedG');
|
||||
shader._uSpeedB = shader.get_uniform_location('uSpeedB');
|
||||
|
||||
// Write all uniform values at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
// clang-format off
|
||||
shader.set_uniform_float(shader._uBrightness, 1, [settings.get_double('rgbwarp-brightness')]);
|
||||
shader.set_uniform_float(shader._uSpeedR, 1, [settings.get_double('rgbwarp-speed-r')]);
|
||||
shader.set_uniform_float(shader._uSpeedG, 1, [settings.get_double('rgbwarp-speed-g')]);
|
||||
shader.set_uniform_float(shader._uSpeedB, 1, [settings.get_double('rgbwarp-speed-b')]);
|
||||
// clang-format on
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
|
||||
// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
|
||||
// named likes this.
|
||||
static getNick() {
|
||||
return 'rgbwarp';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('RGB Warp');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog whenever a new effect profile is loaded. It
|
||||
// binds all user interface elements to the respective settings keys of the profile.
|
||||
static bindPreferences(dialog) {
|
||||
dialog.bindAdjustment('rgbwarp-animation-time');
|
||||
dialog.bindAdjustment('rgbwarp-brightness');
|
||||
dialog.bindAdjustment('rgbwarp-speed-r');
|
||||
dialog.bindAdjustment('rgbwarp-speed-g');
|
||||
dialog.bindAdjustment('rgbwarp-speed-b');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings, forOpening, actor) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
'use strict';
|
||||
|
||||
import * as utils from '../utils.js';
|
||||
|
||||
// We import the ShaderFactory only in the Shell process as it is not required in the
|
||||
// preferences process. The preferences process does not create any shader instances, it
|
||||
// only uses the static metadata of the effect.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect was inspired by Team Rocket Blasting Off again! //
|
||||
// https://c.tenor.com/0ag0MVXUaQEAAAAd/tenor.gif //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
export default class Effect {
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||
// newly created shader instance.
|
||||
constructor() {
|
||||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Store uniform locations of newly created shaders.
|
||||
shader._uWT = shader.get_uniform_location('uWT');
|
||||
shader._uXpos = shader.get_uniform_location('uXpos');
|
||||
shader._uYpos = shader.get_uniform_location('uYpos');
|
||||
shader._uWinRot = shader.get_uniform_location('uWinRot');
|
||||
shader._uSparkleRot = shader.get_uniform_location('uSparkleRot');
|
||||
shader._uSparkleSize = shader.get_uniform_location('uSparkleSize');
|
||||
|
||||
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||
|
||||
// Write all uniform values at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
// clang-format off
|
||||
shader.set_uniform_float(shader._uWT, 1, [settings.get_double('team-rocket-window-time')]);
|
||||
shader.set_uniform_float(shader._uXpos, 1, [settings.get_double('team-rocket-x')]);
|
||||
shader.set_uniform_float(shader._uYpos, 1, [settings.get_double('team-rocket-y')]);
|
||||
shader.set_uniform_float(shader._uWinRot, 1, [settings.get_boolean('team-rocket-win-rot')]);
|
||||
shader.set_uniform_float(shader._uSparkleRot, 1, [settings.get_double('team-rocket-sparkle-rot')]);
|
||||
shader.set_uniform_float(shader._uSparkleSize, 1, [settings.get_double('team-rocket-sparkle-size')]);
|
||||
// clang-format on
|
||||
|
||||
// This will be used with a hash function to get a random number.
|
||||
shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
|
||||
// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
|
||||
// named likes this.
|
||||
static getNick() {
|
||||
return 'team-rocket';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('Team Rocket');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog whenever a new effect profile is loaded. It
|
||||
// binds all user interface elements to the respective settings keys of the profile.
|
||||
static bindPreferences(dialog) {
|
||||
dialog.bindAdjustment('team-rocket-animation-time');
|
||||
dialog.bindAdjustment('team-rocket-window-time');
|
||||
dialog.bindAdjustment('team-rocket-x');
|
||||
dialog.bindAdjustment('team-rocket-y');
|
||||
|
||||
dialog.bindSwitch('team-rocket-win-rot');
|
||||
|
||||
dialog.bindAdjustment('team-rocket-sparkle-rot');
|
||||
dialog.bindAdjustment('team-rocket-sparkle-size');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings, forOpening, actor) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user