🔧 Make effect classes static

This commit is contained in:
Simon Schneegans
2022-01-09 13:49:03 +01:00
parent f8b17eadea
commit b726064e65
7 changed files with 160 additions and 230 deletions
+100 -11
View File
@@ -23,7 +23,6 @@ const FirePage = Me.imports.src.prefs.FirePage.FirePage;
const MatrixPage = Me.imports.src.prefs.MatrixPage.MatrixPage;
const TVEffectPage = Me.imports.src.prefs.TVEffectPage.TVEffectPage;
const TRexPage = Me.imports.src.prefs.TRexPage.TRexPage;
const GeneralPage = Me.imports.src.prefs.GeneralPage.GeneralPage;
//////////////////////////////////////////////////////////////////////////////////////////
// For now, the preferences dialog of this extension is very simple. In the future, if //
@@ -48,14 +47,20 @@ var PreferencesDialog = class PreferencesDialog {
this._builder = new Gtk.Builder();
this._builder.add_from_resource(`/ui/common/main-menu.ui`);
this._builder.add_from_resource(`/ui/${utils.isGTK4() ? 'gtk4' : 'gtk3'}/prefs.ui`);
this._builder.add_from_resource(
`/ui/${utils.isGTK4() ? 'gtk4' : 'gtk3'}/generalPage.ui`);
this._generalPAge = new GeneralPage(this._settings, this._builder);
// Bind general options properties.
this.bindSwitch('destroy-dialogs');
const stack = this._builder.get_object('main-stack');
stack.add_titled(
this._builder.get_object('general-prefs'), 'general', 'General Options');
this._effects = [];
EFFECT_TYPES.forEach(Type => {
const [minMajor, minMinor] = Type.getMinShellVersion();
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
this._effects.push(new Type(this._settings, this._builder));
Type.initPreferences(this);
}
});
@@ -102,15 +107,18 @@ var PreferencesDialog = class PreferencesDialog {
const menu = this._builder.get_object('close-effect-menu');
this._effects.forEach(effect => {
const prefix = effect.constructor.getSettingsPrefix();
const label = effect.constructor.getLabel();
EFFECT_TYPES.forEach(Type => {
const [minMajor, minMinor] = Type.getMinShellVersion();
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
const prefix = Type.getSettingsPrefix();
const label = Type.getLabel();
const action = this._settings.create_action(`${prefix}-close-effect`);
group.add_action(action);
const action = this._settings.create_action(`${prefix}-close-effect`);
group.add_action(action);
menu.append_item(
Gio.MenuItem.new(label, `close-effects.${prefix}-close-effect`));
menu.append_item(
Gio.MenuItem.new(label, `close-effects.${prefix}-close-effect`));
}
});
}
});
@@ -130,10 +138,91 @@ var PreferencesDialog = class PreferencesDialog {
// -------------------------------------------------------------------- public interface
getBuilder() {
return this._builder;
}
getSettings() {
return this._settings;
}
// Returns the widget used for the settings of this extension.
getWidget() {
return this._widget;
}
// Connects a Gtk.ComboBox (or anything else which has an 'active-id' property) to a
// settings key. It also binds the corresponding reset button.
bindCombobox(settingsKey) {
this._bind(settingsKey, 'active-id');
}
// Connects a Gtk.Adjustment (or anything else which has a 'value' property) to a
// settings key. It also binds the corresponding reset button.
bindAdjustment(settingsKey) {
this._bind(settingsKey, 'value');
}
// Connects a Gtk.Switch (or anything else which has an 'active' property) to a settings
// key. It also binds the corresponding reset button.
bindSwitch(settingsKey) {
this._bind(settingsKey, 'active');
}
// Colors are stored as strings like 'rgb(1, 0.5, 0)'. As Gio.Settings.bind_with_mapping
// is not available yet, we need to do the color conversion manually. It also binds the
// corresponding reset button.
bindColorButton(settingsKey) {
const button = this._builder.get_object(settingsKey);
if (button) {
// Update the settings when the color is modified.
button.connect('color-set', () => {
this._settings.set_string(settingsKey, button.get_rgba().to_string());
});
// Update the button state when the settings change.
const settingSignalHandler = () => {
const rgba = new Gdk.RGBA();
rgba.parse(this._settings.get_string(settingsKey));
button.rgba = rgba;
};
this._settings.connect('changed::' + settingsKey, settingSignalHandler);
// Initialize the button with the state in the settings.
settingSignalHandler();
}
this._bindResetButton(settingsKey);
}
// ----------------------------------------------------------------------- private stuff
// Searches for a reset button for the given settings key and make it reset the settings
// key when clicked.
_bindResetButton(settingsKey) {
const resetButton = this._builder.get_object('reset-' + settingsKey);
if (resetButton) {
resetButton.connect('clicked', () => {
this._settings.reset(settingsKey);
});
}
}
// Connects any widget's property to a settings key. The widget must have the same ID as
// the settings key. It also binds the corresponding reset button.
_bind(settingsKey, property) {
const object = this._builder.get_object(settingsKey);
if (object) {
this._settings.bind(settingsKey, object, property, Gio.SettingsBindFlags.DEFAULT);
}
this._bindResetButton(settingsKey);
}
}
// Nothing to do for now...