🔧 Use alternative noise
This commit is contained in:
+2
-2
@@ -323,9 +323,9 @@ if (utils.isInShellProcess()) {
|
||||
uv.y += uTime * FIRE_SPEED;
|
||||
|
||||
#if ${settings.get_boolean('flame-3d-noise') ? 1 : 0}
|
||||
float noise = noise3D(vec3(uv*7.5, uTime*FIRE_SPEED*3.0), 5);
|
||||
float noise = simplex3DFractal(vec3(uv*4.0, uTime*FIRE_SPEED*1.5));
|
||||
#else
|
||||
float noise = noise2D(uv * 7.5, 5);
|
||||
float noise = simplex2DFractal(uv * 4.0);
|
||||
#endif
|
||||
|
||||
// Modulate noise by effect mask.
|
||||
|
||||
Reference in New Issue
Block a user