🔧 Use alternative noise

This commit is contained in:
Simon Schneegans
2022-01-15 12:42:57 +01:00
parent c478a0f6c6
commit b6fc32ee0d
5 changed files with 200 additions and 76 deletions
+2 -2
View File
@@ -323,9 +323,9 @@ if (utils.isInShellProcess()) {
uv.y += uTime * FIRE_SPEED;
#if ${settings.get_boolean('flame-3d-noise') ? 1 : 0}
float noise = noise3D(vec3(uv*7.5, uTime*FIRE_SPEED*3.0), 5);
float noise = simplex3DFractal(vec3(uv*4.0, uTime*FIRE_SPEED*1.5));
#else
float noise = noise2D(uv * 7.5, 5);
float noise = simplex2DFractal(uv * 4.0);
#endif
// Modulate noise by effect mask.