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@@ -20,10 +20,11 @@ const Me = imports.misc.extensionUtils.getCurrentExtension();
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const shaderSnippets = Me.imports.src.extension.shaderSnippets;
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//////////////////////////////////////////////////////////////////////////////////////////
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// The FireShader uses a procedural gray-scale noise texture. This texture is moved //
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// vertically over time and mapped to a configurable color gradient. It is faded to //
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// transparency towards the edges of the window. In addition, there are a couple of //
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// moving gradients which fade-in or fade-out the fire effect. //
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// This effect is a homage to the good old Compiz days. However, it is implemented //
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// quite differently. While Compiz used a particle system, this effect uses a noise //
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// shader. The noise is moved vertically over time and mapped to a configurable color //
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// gradient. It is faded to transparency towards the edges of the window. In addition, //
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// there are a couple of moving gradients which fade-in or fade-out the fire effect. //
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//////////////////////////////////////////////////////////////////////////////////////////
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var FireShader = GObject.registerClass({Properties: {}, Signals: {}},
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