✨ Apply clang-format
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@@ -61,7 +61,7 @@ export var Shader = GObject.registerClass({
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}
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}
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},
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},
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class Shader extends Shell.GLSLEffect{
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class Shader extends Shell.GLSLEffect {
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// --------------------------------------------
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// --------------------------------------------
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// The constructor automagically loads the shader's source code (in
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// The constructor automagically loads the shader's source code (in
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// vfunc_build_pipeline()) from the resource file resources/shaders/<nick>.glsl
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// vfunc_build_pipeline()) from the resource file resources/shaders/<nick>.glsl
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@@ -61,7 +61,7 @@ export default class ShaderFactory {
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// Only try to register the new type once.
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// Only try to register the new type once.
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if (GObject.type_from_name(typeName) == null) {
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if (GObject.type_from_name(typeName) == null) {
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const outerThis = this;
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const outerThis = this;
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GObject.registerClass({GTypeName: typeName}, class ShaderImp extends Shader{
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GObject.registerClass({GTypeName: typeName}, class ShaderImp extends Shader {
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// This will actually load the GLSL source code from the resources.
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// This will actually load the GLSL source code from the resources.
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_init() {
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_init() {
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super._init(outerThis._nick);
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super._init(outerThis._nick);
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