🎉 Add minitiature settings dialog
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//////////////////////////////////////////////////////////////////////////////////////////
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// ) ( //
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// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
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// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
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// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
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// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
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// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
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// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
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// |__/ //
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// Copyright (c) 2021 Simon Schneegans //
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// Released under the GPLv3 or later. See LICENSE file for details. //
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//////////////////////////////////////////////////////////////////////////////////////////
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'use strict';
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const {Gio, Gtk} = imports.gi;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.utils;
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//////////////////////////////////////////////////////////////////////////////////////////
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// For now, the preferences dialog of this extension is very simple. In the future, if //
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// we might consider to improve its layout... //
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//////////////////////////////////////////////////////////////////////////////////////////
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var PreferencesDialog = class PreferencesDialog {
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// ------------------------------------------------------------ constructor / destructor
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constructor() {
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// Load all of our resources.
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this._resources = Gio.Resource.load(Me.path + '/resources/burn-my-windows.gresource');
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Gio.resources_register(this._resources);
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// Load the user interface file.
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this._builder = new Gtk.Builder();
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this._builder.add_from_resource(`/ui/settings.ui`);
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// This is our top-level widget which we will return later.
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this._widget = this._builder.get_object('settings-widget');
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// Store a reference to the settings object.
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this._settings = ExtensionUtils.getSettings();
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// Bind all properties.
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this._bindAdjustment('destroy-animation-time');
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// As we do not have something like a destructor, we just listen for the destroy
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// signal of our main widget.
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this._widget.connect('destroy', () => {
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// Unregister our resources.
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Gio.resources_unregister(this._resources);
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});
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}
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// -------------------------------------------------------------------- public interface
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// Returns the widget used for the settings of this extension.
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getWidget() {
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return this._widget;
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}
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// ----------------------------------------------------------------------- private stuff
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// Connects a Gtk.Adjustment (or anything else which has a 'value' property) to a
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// settings key. It also binds the corresponding reset button.
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_bindAdjustment(settingsKey) {
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this._bind(settingsKey, 'value');
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}
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// Connects a Gtk.Switch (or anything else which has an 'active' property) to a settings
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// key. It also binds the corresponding reset button.
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_bindSwitch(settingsKey) {
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this._bind(settingsKey, 'active');
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}
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// Connects any widget's property to a settings key. The widget must have the same ID as
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// the settings key. It also binds the corresponding reset button.
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_bind(settingsKey, property) {
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this._settings.bind(
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settingsKey, this._builder.get_object(settingsKey), property,
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Gio.SettingsBindFlags.DEFAULT);
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const resetButton = this._builder.get_object('reset-' + settingsKey);
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resetButton.connect('clicked', () => {
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this._settings.reset(settingsKey);
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});
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}
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}
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// Nothing to do for now...
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function init() {}
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// This function is called when the preferences window is created to build and return a
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// Gtk widget. We create a new instance of the PreferencesDialog class each time this
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// method is called. This way we can actually open multiple settings windows and interact
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// with all of them properly.
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function buildPrefsWidget() {
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var dialog = new PreferencesDialog();
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return dialog.getWidget();
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}
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