🔧 Tweak glitch effect
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@@ -43,6 +43,7 @@ var Glitch = class {
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const Clutter = imports.gi.Clutter;
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// Store uniform locations of newly created shaders.
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shader._uSeed = shader.get_uniform_location('uSeed');
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shader._uColor = shader.get_uniform_location('uColor');
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shader._uScale = shader.get_uniform_location('uScale');
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shader._uStrength = shader.get_uniform_location('uStrength');
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@@ -52,7 +53,11 @@ var Glitch = class {
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shader.connect('begin-animation', (shader, settings) => {
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const c = Clutter.Color.from_string(settings.get_string('glitch-color'))[1];
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// If we are performing an integration tests, we use a fixed seed.
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const testMode = settings.get_boolean('test-mode');
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// clang-format off
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shader.set_uniform_float(shader._uSeed, 1, [testMode ? 0 : Math.random()]);
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shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
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shader.set_uniform_float(shader._uScale, 1, [settings.get_double('glitch-scale')]);
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shader.set_uniform_float(shader._uStrength, 1, [settings.get_double('glitch-strength')]);
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