🔧 Work on effect profiles

This commit is contained in:
Simon Schneegans
2023-01-13 20:41:28 +01:00
parent 532aad1341
commit a4b9f70cc3
26 changed files with 231 additions and 445 deletions
+1 -1
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@@ -69,7 +69,7 @@ var Apparition = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'apparition';
+1 -1
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@@ -127,7 +127,7 @@ var BrokenGlass = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'broken-glass';
+1 -1
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@@ -76,7 +76,7 @@ var Doom = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'doom';
+1 -1
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@@ -68,7 +68,7 @@ var EnergizeA = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'energize-a';
+1 -1
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@@ -69,7 +69,7 @@ var EnergizeB = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'energize-b';
+1 -1
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@@ -88,7 +88,7 @@ var Fire = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'fire';
+1 -1
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@@ -66,7 +66,7 @@ var Glide = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'glide';
+1 -1
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@@ -77,7 +77,7 @@ var Glitch = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'glitch';
+1 -1
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@@ -86,7 +86,7 @@ var Hexagon = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'hexagon';
+1 -1
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@@ -119,7 +119,7 @@ var Incinerate = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'incinerate';
+1 -1
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@@ -102,7 +102,7 @@ var Matrix = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'matrix';
+1 -1
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@@ -62,7 +62,7 @@ var PixelWheel = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'pixel-wheel';
+1 -1
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@@ -88,7 +88,7 @@ var PixelWipe = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'pixel-wipe';
+1 -1
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@@ -62,7 +62,7 @@ var Pixelate = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'pixelate';
+1 -1
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@@ -79,7 +79,7 @@ var Portal = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'portal';
+1 -1
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@@ -106,7 +106,7 @@ var SnapOfDisintegration = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'snap';
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@@ -104,7 +104,7 @@ var TRexAttack = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'trex';
+1 -1
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@@ -66,7 +66,7 @@ var TVEffect = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'tv';
+1 -1
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@@ -75,7 +75,7 @@ var Wisps = class {
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. the '*-close-effect').
// effect is enabled currently (e.g. the '*-enable-effect').
getNick() {
return 'wisps';
}