diff --git a/resources/shaders/common.glsl b/resources/shaders/common.glsl index a1026c0..3ec9fb9 100644 --- a/resources/shaders/common.glsl +++ b/resources/shaders/common.glsl @@ -38,8 +38,8 @@ uniform float forOpening; uniform sampler2D sampler; uniform float uDuration; -uniform float textureWidth; -uniform float textureHeight; +uniform int textureWidth; +uniform int textureHeight; uniform float animationProgress; vec2 uSize = vec2(textureWidth, textureHeight); @@ -71,8 +71,8 @@ void setOutputColor(vec4 outColor) { uniform float forOpening; uniform sampler2D sampler; uniform float uDuration; -uniform float textureWidth; -uniform float textureHeight; +uniform int textureWidth; +uniform int textureHeight; uniform float animationProgress; vec2 uSize = vec2(textureWidth, textureHeight);