🎉 Add doom effect

This commit is contained in:
Simon Schneegans
2022-08-27 16:08:01 +02:00
parent 1a50499f61
commit 9a63fdeb9d
9 changed files with 654 additions and 1 deletions
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//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
// Copyright (c) 2021 Simon Schneegans //
// Released under the GPLv3 or later. See LICENSE file for details. //
//////////////////////////////////////////////////////////////////////////////////////////
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
//////////////////////////////////////////////////////////////////////////////////////////
// This effect melts your windows. Inspired by the legendary screen transitions of the //
// original Doom. //
//////////////////////////////////////////////////////////////////////////////////////////
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Doom = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
// newly created shader instance.
constructor() {
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
// Store uniform locations of newly created shaders.
shader._uActorScale = shader.get_uniform_location('uActorScale');
shader._uHorizontalScale = shader.get_uniform_location('uHorizontalScale');
shader._uVerticalScale = shader.get_uniform_location('uVerticalScale');
shader._uPixelSize = shader.get_uniform_location('uPixelSize');
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings, forOpening, actor) => {
let actorScale = 2.0 * Math.max(1.0, global.stage.height / actor.height);
// clang-format off
shader.set_uniform_float(shader._uActorScale, 1, [actorScale]);
shader.set_uniform_float(shader._uHorizontalScale, 1, [settings.get_double('doom-horizontal-scale')]);
shader.set_uniform_float(shader._uVerticalScale, 1, [settings.get_double('doom-vertical-scale')]);
shader.set_uniform_float(shader._uPixelSize, 1, [settings.get_double('doom-pixel-size')]);
// clang-format on
});
});
}
// ---------------------------------------------------------------------------- metadata
// The effect is not available on GNOME Shell 3.36 as it requires scaling of the window
// actor.
getMinShellVersion() {
return [3, 38];
}
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'doom';
}
// This will be shown in the sidebar of the preferences dialog as well as in the
// drop-down menus where the user can choose the effect.
getLabel() {
return _('Doom');
}
// -------------------------------------------------------------------- API for prefs.js
// This is called by the preferences dialog. It loads the settings page for this effect,
// and binds all properties to the settings.
getPreferences(dialog) {
// Add the settings page to the builder.
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Doom.ui`);
// Bind all properties.
dialog.bindAdjustment('doom-animation-time');
dialog.bindAdjustment('doom-horizontal-scale');
dialog.bindAdjustment('doom-vertical-scale');
dialog.bindAdjustment('doom-pixel-size');
// Finally, return the new settings page.
return dialog.getBuilder().get_object('doom-prefs');
}
// ---------------------------------------------------------------- API for extension.js
// The getActorScale() is called from extension.js to adjust the actor's size during the
// animation. This is useful if the effect requires drawing something beyond the usual
// bounds of the actor. This only works for GNOME 3.38+.
getActorScale(settings, actor) {
let actorScale = 2.0 * Math.max(1.0, global.stage.height / actor.height);
return {x: 1.0, y: actorScale};
}
}