🎉 Add doom effect
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@@ -52,6 +52,7 @@ class Extension {
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this._ALL_EFFECTS = [
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new Me.imports.src.Apparition.Apparition(),
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new Me.imports.src.BrokenGlass.BrokenGlass(),
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new Me.imports.src.Doom.Doom(),
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new Me.imports.src.EnergizeA.EnergizeA(),
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new Me.imports.src.EnergizeB.EnergizeB(),
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new Me.imports.src.Fire.Fire(),
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@@ -433,7 +434,7 @@ class Extension {
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// windows are faded in / out scaled up / down slightly by GNOME Shell. Here, we tweak
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// the transitions so that nothing changes. The window stays opaque and is scaled to
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// actorScale.
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const actorScale = effect.getActorScale(this._settings);
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const actorScale = effect.getActorScale(this._settings, actor);
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// To make things deterministic during testing, we set the effect duration to 5
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// seconds.
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