🔧 Port Team Rocket effect to KDE

This commit is contained in:
Simon Schneegans
2025-02-15 20:51:16 +01:00
parent e67fd1ee2c
commit 951342e917
5 changed files with 233 additions and 0 deletions
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// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
// SPDX-License-Identifier: GPL-3.0-or-later
// This part is automatically included in the effect's source during the build process.
// The code below is called whenever the user changes something in the configuration of
// the effect.
effect.setUniform(this.shader, 'uWT', effect.readConfig('AnimationSplit', 1.0));
effect.setUniform(this.shader, 'uWinRot', effect.readConfig('RotateWindow', true) ? 1.0 : 0.0);
effect.setUniform(this.shader, 'uXpos', effect.readConfig('HorizontalSparklePosition', 1.0));
effect.setUniform(this.shader, 'uYpos', effect.readConfig('VerticalSparklePosition', 1.0));
effect.setUniform(this.shader, 'uSparkleRot', effect.readConfig('SparkleRotation', 1.0));
effect.setUniform(this.shader, 'uSparkleSize', effect.readConfig('SparkleSize', 1.0));