🔧 Port Team Rocket effect to KDE
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Executable
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>BMWConfigForm</class>
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<widget class="QWidget" name="BMWConfigForm">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>562</width>
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<height>365</height>
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</rect>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Animation Time [ms]</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QSpinBox" name="kcfg_Duration">
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<property name="minimum">
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<number>100</number>
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</property>
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<property name="maximum">
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<number>9999</number>
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</property>
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<property name="singleStep">
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<number>100</number>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Animation Split</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QDoubleSpinBox" name="kcfg_AnimationSplit">
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<property name="minimum">
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<double>0.200000000000000</double>
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</property>
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<property name="maximum">
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<double>8.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.100000000000000</double>
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</property>
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<property name="value">
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<double>0.500000000000000</double>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="kcfg_RotateWindow">
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<property name="text">
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<string>Rotate Window</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="label_6">
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<property name="text">
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<string>Horizontal Sparkle Position</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QDoubleSpinBox" name="kcfg_HorizontalSparklePosition">
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<property name="minimum">
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<double>-1.000000000000000</double>
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</property>
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<property name="maximum">
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<double>1.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.100000000000000</double>
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</property>
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<property name="value">
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<double>1.000000000000000</double>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Vertical Sparkle Position</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QDoubleSpinBox" name="kcfg_VerticalSparklePosition">
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<property name="minimum">
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<double>-1.000000000000000</double>
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</property>
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<property name="maximum">
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<double>1.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.100000000000000</double>
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</property>
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<property name="value">
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<double>1.000000000000000</double>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Sparkle Size</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QDoubleSpinBox" name="kcfg_SparkleSize">
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<property name="minimum">
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<double>0.500000000000000</double>
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</property>
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<property name="maximum">
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<double>1.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.100000000000000</double>
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</property>
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<property name="value">
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<double>1.000000000000000</double>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QLabel" name="label_5">
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<property name="text">
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<string>Sparkle Rotation</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QDoubleSpinBox" name="kcfg_SparkleRotation">
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<property name="minimum">
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<double>-1.000000000000000</double>
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</property>
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<property name="maximum">
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<double>1.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.100000000000000</double>
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</property>
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<property name="value">
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<double>1.000000000000000</double>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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Executable
+33
@@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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SPDX-License-Identifier: GPL-3.0-or-later
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-->
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<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0 http://www.kde.org/standards/kcfg/1.0/kcfg.xsd">
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<kcfgfile name="" />
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<group name="">
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<entry name="Duration" type="UInt">
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<default>1500</default>
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</entry>
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<entry name="AnimationSplit" type="Double">
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<default>0.5</default>
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</entry>
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<entry name="RotateWindow" type="Bool">
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<default>true</default>
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</entry>
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<entry name="HorizontalSparklePosition" type="Double">
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<default>0.0</default>
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</entry>
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<entry name="VerticalSparklePosition" type="Double">
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<default>0.5</default>
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</entry>
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<entry name="SparkleSize" type="Double">
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<default>0.75</default>
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</entry>
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<entry name="SparkleRotation" type="Double">
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<default>0.33</default>
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</entry>
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</group>
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</kcfg>
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@@ -0,0 +1,8 @@
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// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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// SPDX-License-Identifier: GPL-3.0-or-later
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// This part is automatically included in the effect's source during the build process.
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// The code below is called whenever a window is closed or opened.
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let seed = [Math.random(), Math.random()];
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effect.setUniform(this.shader, 'uSeed', seed);
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@@ -0,0 +1,13 @@
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// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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// SPDX-License-Identifier: GPL-3.0-or-later
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// This part is automatically included in the effect's source during the build process.
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// The code below is called whenever the user changes something in the configuration of
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// the effect.
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effect.setUniform(this.shader, 'uWT', effect.readConfig('AnimationSplit', 1.0));
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effect.setUniform(this.shader, 'uWinRot', effect.readConfig('RotateWindow', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uXpos', effect.readConfig('HorizontalSparklePosition', 1.0));
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effect.setUniform(this.shader, 'uYpos', effect.readConfig('VerticalSparklePosition', 1.0));
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effect.setUniform(this.shader, 'uSparkleRot', effect.readConfig('SparkleRotation', 1.0));
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effect.setUniform(this.shader, 'uSparkleSize', effect.readConfig('SparkleSize', 1.0));
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