🎉 Allow setting actor transitions in overview
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+11
-19
@@ -42,7 +42,8 @@ var TRexAttack = class TRexAttack {
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// This will be called in various places where a unique identifier for this effect is
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// required. It should match the prefix of the settings keys which store whether the
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// effect is enabled currently (e.g. the '*-close-effect').
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// effect is enabled currently (e.g. '*-close-effect'), and its animation time
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// (e.g. '*-animation-time').
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static getNick() {
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return 'trex';
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}
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@@ -84,26 +85,17 @@ var TRexAttack = class TRexAttack {
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return new Shader(settings);
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}
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// This is also called from extension.js. It is used to tweak the ongoing transitions of
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// This is also called from extension.js. It is used to tweak the ongoing transition of
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// the actor - usually windows are faded to transparency and scaled down slightly by
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// GNOME Shell. Here, we modify this behavior as well as the transition duration.
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static tweakTransitions(actor, settings) {
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const animationTime = settings.get_int('trex-animation-time');
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const tweakTransition = (property, value) => {
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const transition = actor.get_transition(property);
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if (transition) {
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transition.set_to(value);
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transition.set_duration(animationTime);
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}
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};
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// For this effect, we slightly increase the window's scale as part of the warp
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// effect.
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// GNOME Shell. For this effect, we slightly increase the window's scale as part of the
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// warp effect.
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static getCloseTransition(actor, settings) {
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const warp = 0.5 * settings.get_double('claw-scratch-warp');
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tweakTransition('opacity', 255);
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tweakTransition('scale-x', 1.0 + warp);
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tweakTransition('scale-y', 1.0 + warp);
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return {
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'opacity': {to: 255},
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'scale-x': {to: 1.0 + warp},
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'scale-y': {to: 1.0 + warp}
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};
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}
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}
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