🎉 Allow setting actor transitions in overview
This commit is contained in:
@@ -121,7 +121,8 @@ var SimpleFade = class SimpleFade {
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. the '*-close-effect').
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
static getNick() {
|
||||
return 'simple-fade';
|
||||
}
|
||||
@@ -148,24 +149,12 @@ var SimpleFade = class SimpleFade {
|
||||
return new Shader(settings);
|
||||
}
|
||||
|
||||
// This is also called from extension.js. It is used to tweak the ongoing transitions of
|
||||
// This is also called from extension.js. It is used to tweak the ongoing transition of
|
||||
// the actor - usually windows are faded to transparency and scaled down slightly by
|
||||
// GNOME Shell. Here, we modify this behavior as well as the transition duration.
|
||||
static tweakTransitions(actor, settings) {
|
||||
const animationTime = settings.get_int('simple-fade-animation-time');
|
||||
|
||||
const tweakTransition = (property, value) => {
|
||||
const transition = actor.get_transition(property);
|
||||
if (transition) {
|
||||
transition.set_to(value);
|
||||
transition.set_duration(animationTime);
|
||||
}
|
||||
};
|
||||
|
||||
// We re-target these transitions so that the window is neither scaled nor faded.
|
||||
tweakTransition('opacity', 255);
|
||||
tweakTransition('scale-x', 1);
|
||||
tweakTransition('scale-y', 1);
|
||||
// GNOME Shell. For each property, you can set a "from", "to", and a "mode". For this
|
||||
// effect, windows should neither be scaled nor faded.
|
||||
static getCloseTransition(actor, settings) {
|
||||
return {'opacity': {to: 255}, 'scale-x': {to: 1.0}, 'scale-y': {to: 1.0}};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user