🚧 Start port to ESM
This commit is contained in:
+63
-40
@@ -14,11 +14,38 @@
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'use strict';
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const {Clutter, Gio, Meta} = imports.gi;
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import Gio from 'gi://Gio';
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import Meta from 'gi://Meta';
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const Main = imports.ui.main;
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const Workspace = imports.ui.workspace.Workspace;
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const WindowManager = imports.ui.windowManager.WindowManager;
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import {fromVersion26} from './src/migrate.js';
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import {ProfileManager} from './src/ProfileManager.js';
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import {WindowPicker} from './src/WindowPicker.js';
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import {getStringResource, shellVersionIs, shellVersionIsAtLeast} from './src/utils.js';
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import Apparition from './src/effects/Apparition.js';
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import BrokenGlass from './src/effects/BrokenGlass.js';
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import Doom from './src/effects/Doom.js';
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import EnergizeA from './src/effects/EnergizeA.js';
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import EnergizeB from './src/effects/EnergizeB.js';
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import Fire from './src/effects/Fire.js';
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import Glide from './src/effects/Glide.js';
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import Glitch from './src/effects/Glitch.js';
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import Hexagon from './src/effects/Hexagon.js';
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import Incinerate from './src/effects/Incinerate.js';
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import Matrix from './src/effects/Matrix.js';
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import PaintBrush from './src/effects/PaintBrush.js';
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import Pixelate from './src/effects/Pixelate.js';
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import PixelWheel from './src/effects/PixelWheel.js';
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import PixelWipe from './src/effects/PixelWipe.js';
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import Portal from './src/effects/Portal.js';
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import SnapOfDisintegration from './src/effects/SnapOfDisintegration.js';
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import TRexAttack from './src/effects/TRexAttack.js';
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import TVEffect from './src/effects/TVEffect.js';
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import TVGlitch from './src/effects/TVGlitch.js';
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import Wisps from './src/effects/Wisps.js';
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const Main = imports.ui.main;
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const Workspace = imports.ui.workspace.Workspace;
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// The WindowPreview class is only available on GNOME Shell 3.38+;
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let WindowPreview = null;
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@@ -30,10 +57,6 @@ try {
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const migrate = Me.imports.src.migrate;
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const utils = Me.imports.src.utils;
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const ProfileManager = Me.imports.src.ProfileManager.ProfileManager;
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const WindowPicker = Me.imports.src.WindowPicker.WindowPicker;
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//////////////////////////////////////////////////////////////////////////////////////////
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// This extensions modifies the window-close and window-open animations with all kinds //
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@@ -44,7 +67,7 @@ const WindowPicker = Me.imports.src.WindowPicker.WindowPicker;
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// to get this working. For more details, read the other comments in this file... //
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//////////////////////////////////////////////////////////////////////////////////////////
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class Extension {
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export default class Extension {
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// ------------------------------------------------------------------------ public stuff
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@@ -54,27 +77,27 @@ class Extension {
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// New effects must be registered here and in prefs.js.
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this._ALL_EFFECTS = [
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new Me.imports.src.effects.Apparition.Apparition(),
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new Me.imports.src.effects.BrokenGlass.BrokenGlass(),
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new Me.imports.src.effects.Doom.Doom(),
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new Me.imports.src.effects.EnergizeA.EnergizeA(),
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new Me.imports.src.effects.EnergizeB.EnergizeB(),
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new Me.imports.src.effects.Fire.Fire(),
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new Me.imports.src.effects.Glide.Glide(),
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new Me.imports.src.effects.Glitch.Glitch(),
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new Me.imports.src.effects.Hexagon.Hexagon(),
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new Me.imports.src.effects.Incinerate.Incinerate(),
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new Me.imports.src.effects.Matrix.Matrix(),
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new Me.imports.src.effects.PaintBrush.PaintBrush(),
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new Me.imports.src.effects.Pixelate.Pixelate(),
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new Me.imports.src.effects.PixelWheel.PixelWheel(),
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new Me.imports.src.effects.PixelWipe.PixelWipe(),
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new Me.imports.src.effects.Portal.Portal(),
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new Me.imports.src.effects.SnapOfDisintegration.SnapOfDisintegration(),
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new Me.imports.src.effects.TRexAttack.TRexAttack(),
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new Me.imports.src.effects.TVEffect.TVEffect(),
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new Me.imports.src.effects.TVGlitch.TVGlitch(),
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new Me.imports.src.effects.Wisps.Wisps(),
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new Apparition(),
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new BrokenGlass(),
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new Doom(),
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new EnergizeA(),
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new EnergizeB(),
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new Fire(),
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new Glide(),
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new Glitch(),
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new Hexagon(),
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new Incinerate(),
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new Matrix(),
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new PaintBrush(),
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new Pixelate(),
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new PixelWheel(),
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new PixelWipe(),
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new Portal(),
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new SnapOfDisintegration(),
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new TRexAttack(),
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new TVEffect(),
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new TVGlitch(),
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new Wisps(),
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];
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// Load all of our resources.
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@@ -91,7 +114,7 @@ class Extension {
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if (lastVersion <= 26) {
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// If the profile migration fails for some reason, the callback will create a
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// default profile instead.
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migrate.fromVersion26().finally(() => {
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fromVersion26().finally(() => {
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this._loadProfiles();
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this._settings.set_int('last-extension-version', Me.metadata.version);
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});
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@@ -122,14 +145,14 @@ class Extension {
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// This is used to get the battery state.
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const UPowerProxy = Gio.DBusProxy.makeProxyWrapper(
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utils.getStringResource('/interfaces/org.freedesktop.UPower.xml'));
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getStringResource('/interfaces/org.freedesktop.UPower.xml'));
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this._upowerProxy = new UPowerProxy(Gio.DBus.system, 'org.freedesktop.UPower',
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'/org/freedesktop/UPower');
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// This is used to get the current power profile.
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try {
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const PowerProfilesProxy = Gio.DBusProxy.makeProxyWrapper(
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utils.getStringResource('/interfaces/net.hadess.PowerProfiles.xml'));
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getStringResource('/interfaces/net.hadess.PowerProfiles.xml'));
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this._powerProfilesProxy = new PowerProfilesProxy(
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Gio.DBus.system, 'net.hadess.PowerProfiles', '/net/hadess/PowerProfiles');
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} catch (e) {
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@@ -239,10 +262,10 @@ class Extension {
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// The parameters of this method changed a bit through the versions...
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let realWindow, container;
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if (utils.shellVersionIs(3, 36)) {
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if (shellVersionIs(3, 36)) {
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container = clone[0];
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realWindow = container.realWindow;
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} else if (utils.shellVersionIs(3, 38)) {
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} else if (shellVersionIs(3, 38)) {
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container = clone._windowContainer;
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realWindow = params[0].get_compositor_private();
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} else {
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@@ -268,7 +291,7 @@ class Extension {
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// the overview window layout. Therefore we call this method in addition.
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/gnome-3-36/js/ui/workspace.js#L1877
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1363
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if (utils.shellVersionIs(3, 36)) {
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if (shellVersionIs(3, 36)) {
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container.connect('destroy', () => this._doRemoveWindow(container.metaWindow));
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}
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@@ -501,7 +524,7 @@ class Extension {
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}
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// If the profile is still matching, we also check the color scheme.
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if (matches && profileColorScheme != 0 && utils.shellVersionIsAtLeast(42, 0)) {
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if (matches && profileColorScheme != 0 && shellVersionIsAtLeast(42, 0)) {
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const colorScheme = this._shellSettings.get_string('color-scheme');
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matches &= (profileColorScheme == 1 && colorScheme == 'default') ||
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(profileColorScheme == 2 && colorScheme == 'prefer-dark');
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@@ -580,7 +603,7 @@ class Extension {
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// If we are in the overview, we have to enlarge the window's clone as well. We also
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// disable the clone's overlay (e.g. its icon, name, and close button) during the
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// animation.
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if (actor._bmwOverviewClone && utils.shellVersionIsAtLeast(3, 38)) {
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if (actor._bmwOverviewClone && shellVersionIsAtLeast(3, 38)) {
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actor._bmwOverviewClone.overlayEnabled = false;
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actor._bmwOverviewCloneContainer.set_pivot_point(0.5, 0.5);
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actor._bmwOverviewCloneContainer.scale_x = actorScale.x;
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@@ -597,7 +620,7 @@ class Extension {
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const endID = shader.connect('end-animation', () => {
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shader.disconnect(endID);
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if (actor._bmwOverviewClone && utils.shellVersionIsAtLeast(3, 38)) {
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if (actor._bmwOverviewClone && shellVersionIsAtLeast(3, 38)) {
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actor._bmwOverviewClone.overlayEnabled = true;
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actor._bmwOverviewCloneContainer.scale_x = 1.0;
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actor._bmwOverviewCloneContainer.scale_y = 1.0;
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@@ -636,7 +659,7 @@ class Extension {
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}
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// This was called "realWindow" in GNOME 3.36.
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const propertyName = utils.shellVersionIs(3, 36) ? 'realWindow' : '_windowActor';
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const propertyName = shellVersionIs(3, 36) ? 'realWindow' : '_windowActor';
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const actor = workspace._windows[index][propertyName];
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const shader = actor.get_effect('burn-my-windows-effect');
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+1
-7
@@ -10,13 +10,7 @@
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"gettext-domain": "burn-my-windows",
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"settings-schema": "org.gnome.shell.extensions.burn-my-windows",
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"shell-version": [
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"3.36",
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"3.38",
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"40",
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"41",
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"42",
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"43",
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"44"
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"45"
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],
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"url": "https://github.com/Schneegans/Burn-My-Windows",
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"version": 36
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@@ -14,12 +14,40 @@
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'use strict';
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const {Gio, Gtk, Gdk, GLib, GObject} = imports.gi;
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import Gio from 'gi://Gio';
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import Gtk from 'gi://Gtk';
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import GLib from 'gi://GLib';
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import Gdk from 'gi://Gdk';
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import {isADW, isGTK4, getUIDir, getStringResource, shellVersionIsAtLeast} from './utils.js';
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import {ProfileManager} from './ProfileManager.js';
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import Apparition from './src/effects/Apparition.js';
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import BrokenGlass from './src/effects/BrokenGlass.js';
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import Doom from './src/effects/Doom.js';
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import EnergizeA from './src/effects/EnergizeA.js';
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import EnergizeB from './src/effects/EnergizeB.js';
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import Fire from './src/effects/Fire.js';
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import Glide from './src/effects/Glide.js';
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import Glitch from './src/effects/Glitch.js';
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import Hexagon from './src/effects/Hexagon.js';
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import Incinerate from './src/effects/Incinerate.js';
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import Matrix from './src/effects/Matrix.js';
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import PaintBrush from './src/effects/PaintBrush.js';
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import Pixelate from './src/effects/Pixelate.js';
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import PixelWheel from './src/effects/PixelWheel.js';
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import PixelWipe from './src/effects/PixelWipe.js';
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import Portal from './src/effects/Portal.js';
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import SnapOfDisintegration from './src/effects/SnapOfDisintegration.js';
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import TRexAttack from './src/effects/TRexAttack.js';
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import TVEffect from './src/effects/TVEffect.js';
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import TVGlitch from './src/effects/TVGlitch.js';
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import Wisps from './src/effects/Wisps.js';
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// libadwaita is available starting with GNOME Shell 42.
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let Adw = null;
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try {
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Adw = imports.gi.Adw;
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Adw = await import('gi://Adw');
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} catch (e) {
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// Nothing to do.
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}
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@@ -28,8 +56,6 @@ const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const ProfileManager = Me.imports.src.ProfileManager.ProfileManager;
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//////////////////////////////////////////////////////////////////////////////////////////
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// The preferences dialog is organized in pages, each of which is loaded from a //
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@@ -37,35 +63,41 @@ const ProfileManager = Me.imports.src.ProfileManager.ProfileManager;
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// from the respective effects. //
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//////////////////////////////////////////////////////////////////////////////////////////
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var PreferencesDialog = class PreferencesDialog {
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export default class ExtensionPreferences {
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// ------------------------------------------------------------ constructor / destructor
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// This is used for setting up the translations.
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constructor() {
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ExtensionUtils.initTranslations();
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}
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fillPreferencesWindow(window) {
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window.set_default_size(650, 750);
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// New effects must be registered here and in extension.js.
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this._ALL_EFFECTS = [
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new Me.imports.src.effects.Apparition.Apparition(),
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new Me.imports.src.effects.BrokenGlass.BrokenGlass(),
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new Me.imports.src.effects.Doom.Doom(),
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new Me.imports.src.effects.EnergizeA.EnergizeA(),
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new Me.imports.src.effects.EnergizeB.EnergizeB(),
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new Me.imports.src.effects.Fire.Fire(),
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new Me.imports.src.effects.Glide.Glide(),
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new Me.imports.src.effects.Glitch.Glitch(),
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new Me.imports.src.effects.Hexagon.Hexagon(),
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new Me.imports.src.effects.Incinerate.Incinerate(),
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new Me.imports.src.effects.Matrix.Matrix(),
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new Me.imports.src.effects.PaintBrush.PaintBrush(),
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new Me.imports.src.effects.Pixelate.Pixelate(),
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new Me.imports.src.effects.PixelWheel.PixelWheel(),
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new Me.imports.src.effects.PixelWipe.PixelWipe(),
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new Me.imports.src.effects.Portal.Portal(),
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new Me.imports.src.effects.SnapOfDisintegration.SnapOfDisintegration(),
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new Me.imports.src.effects.TRexAttack.TRexAttack(),
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new Me.imports.src.effects.TVEffect.TVEffect(),
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new Me.imports.src.effects.TVGlitch.TVGlitch(),
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new Me.imports.src.effects.Wisps.Wisps(),
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new Apparition(),
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new BrokenGlass(),
|
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new Doom(),
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new EnergizeA(),
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new EnergizeB(),
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new Fire(),
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new Glide(),
|
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new Glitch(),
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new Hexagon(),
|
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new Incinerate(),
|
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new Matrix(),
|
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new PaintBrush(),
|
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new Pixelate(),
|
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new PixelWheel(),
|
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new PixelWipe(),
|
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new Portal(),
|
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new SnapOfDisintegration(),
|
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new TRexAttack(),
|
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new TVEffect(),
|
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new TVGlitch(),
|
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new Wisps(),
|
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];
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// Load all of our resources.
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@@ -74,9 +106,9 @@ var PreferencesDialog = class PreferencesDialog {
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// Load the CSS file for the settings dialog. If using libadwaita, we do not need an
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// additional style sheet.
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if (!utils.isADW()) {
|
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if (!isADW()) {
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const provider = Gtk.CssProvider.new();
|
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if (utils.isGTK4()) {
|
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if (isGTK4()) {
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provider.load_from_resource('/css/gtk4.css');
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Gtk.StyleContext.add_provider_for_display(
|
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Gdk.Display.get_default(), provider, Gtk.STYLE_PROVIDER_PRIORITY_APPLICATION);
|
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@@ -88,7 +120,7 @@ var PreferencesDialog = class PreferencesDialog {
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}
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// Make sure custom icons are found.
|
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if (utils.isGTK4()) {
|
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if (isGTK4()) {
|
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Gtk.IconTheme.get_for_display(Gdk.Display.get_default()).add_resource_path('/img');
|
||||
} else {
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Gtk.IconTheme.get_default().add_resource_path('/img');
|
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@@ -97,7 +129,7 @@ var PreferencesDialog = class PreferencesDialog {
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||||
// Load the general user interface files.
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this._builder = new Gtk.Builder();
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||||
this._builder.add_from_resource(`/ui/common/menus.ui`);
|
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this._builder.add_from_resource(`/ui/${utils.getUIDir()}/prefs.ui`);
|
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this._builder.add_from_resource(`/ui/${getUIDir()}/prefs.ui`);
|
||||
|
||||
// Store a reference to the general settings object.
|
||||
this._settings = ExtensionUtils.getSettings();
|
||||
@@ -119,7 +151,7 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
let hasPowerProfiles = false;
|
||||
try {
|
||||
const PowerProfilesProxy = Gio.DBusProxy.makeProxyWrapper(
|
||||
utils.getStringResource('/interfaces/net.hadess.PowerProfiles.xml'));
|
||||
getStringResource('/interfaces/net.hadess.PowerProfiles.xml'));
|
||||
let powerProfilesProxy = new PowerProfilesProxy(
|
||||
Gio.DBus.system, 'net.hadess.PowerProfiles', '/net/hadess/PowerProfiles');
|
||||
|
||||
@@ -129,7 +161,7 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
}
|
||||
|
||||
let powerProfileRow = this._builder.get_object('profile-power-profile');
|
||||
if (!utils.isADW()) {
|
||||
if (!isADW()) {
|
||||
powerProfileRow = powerProfileRow.get_parent().get_parent();
|
||||
}
|
||||
powerProfileRow.set_visible(hasPowerProfiles);
|
||||
@@ -137,10 +169,10 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
// The global color scheme is only available starting with GNOME Shell 42. We hide the
|
||||
// corresponding settings row on older versions.
|
||||
let colorSchemeRow = this._builder.get_object('profile-color-scheme');
|
||||
if (!utils.isADW()) {
|
||||
if (!isADW()) {
|
||||
colorSchemeRow = colorSchemeRow.get_parent().get_parent();
|
||||
}
|
||||
colorSchemeRow.set_visible(utils.shellVersionIsAtLeast(42, 0));
|
||||
colorSchemeRow.set_visible(shellVersionIsAtLeast(42, 0));
|
||||
|
||||
// Wire up the window picker of the profile editor. Whenever the app-chooser button is
|
||||
// clicked, we call a method of the extension which will initiate the window picking.
|
||||
@@ -181,7 +213,7 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
// If using libadwaita, the visibility of the profile-editor Adw.Flap is controlled
|
||||
// using bindings in the ui file. On GTK3 and GTK4 we have to wire up this toggling
|
||||
// here since we are using a Gtk.Stack instead of an Adw.Flap.
|
||||
if (!utils.isADW()) {
|
||||
if (!isADW()) {
|
||||
const profileEditorButton = this._builder.get_object('edit-profile-button');
|
||||
profileEditorButton.connect('toggled', b => {
|
||||
if (b.active) {
|
||||
@@ -204,7 +236,7 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
// accordion-like behavior of the effect settings.
|
||||
this._effectRows = [];
|
||||
|
||||
if (!utils.isADW()) {
|
||||
if (!isADW()) {
|
||||
group.connect('row-activated', (g, row) => {
|
||||
this._effectRows.forEach(r => {
|
||||
if (r == row) {
|
||||
@@ -226,9 +258,9 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
// Now add all the rows.
|
||||
this._ALL_EFFECTS.forEach(effect => {
|
||||
const [minMajor, minMinor] = effect.getMinShellVersion();
|
||||
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
||||
if (shellVersionIsAtLeast(minMajor, minMinor)) {
|
||||
|
||||
const uiFile = `/ui/${utils.getUIDir()}/${effect.getNick()}.ui`;
|
||||
const uiFile = `/ui/${getUIDir()}/${effect.getNick()}.ui`;
|
||||
|
||||
// Is there a better way to test for the existence of a resource file?
|
||||
let hasPrefs = false;
|
||||
@@ -246,7 +278,7 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
|
||||
// The preview button.
|
||||
let previewButton;
|
||||
if (utils.isGTK4()) {
|
||||
if (isGTK4()) {
|
||||
previewButton = Gtk.Button.new_from_icon_name('bmw-preview-symbolic');
|
||||
} else {
|
||||
previewButton = Gtk.Button.new_from_icon_name('bmw-preview-symbolic', 1);
|
||||
@@ -264,14 +296,14 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
button.set_valign(Gtk.Align.CENTER);
|
||||
this._builder.expose_object(`${effect.getNick()}-enable-effect`, button);
|
||||
|
||||
if (utils.isADW()) {
|
||||
if (isADW()) {
|
||||
|
||||
let row;
|
||||
if (hasPrefs) {
|
||||
|
||||
// Add the effect's preferences (if any).
|
||||
row = this._builder.get_object(`${effect.getNick()}-prefs`);
|
||||
} else if (utils.isADW()) {
|
||||
} else if (isADW()) {
|
||||
row = Adw.ActionRow.new();
|
||||
}
|
||||
|
||||
@@ -341,7 +373,7 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
row.set_activatable(false);
|
||||
}
|
||||
|
||||
if (utils.isGTK4()) {
|
||||
if (isGTK4()) {
|
||||
row.set_child(container);
|
||||
group.append(row);
|
||||
} else {
|
||||
@@ -355,7 +387,7 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
// Some things can only be done once the widget is shown as we do not have access to
|
||||
// the toplevel widget before.
|
||||
this._widget.connect('realize', (widget) => {
|
||||
const window = utils.isGTK4() ? widget.get_root() : widget.get_toplevel();
|
||||
const window = isGTK4() ? widget.get_root() : widget.get_toplevel();
|
||||
|
||||
// Show the version number in the title bar.
|
||||
window.set_title(`Burn-My-Windows ${Me.metadata.version}`);
|
||||
@@ -371,7 +403,7 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
GLib.timeout_add(GLib.PRIORITY_DEFAULT, 2000, () => {
|
||||
this._showUpdateInfoTimeout = 0;
|
||||
|
||||
if (utils.isADW()) {
|
||||
if (isADW()) {
|
||||
const toast = Adw.Toast.new(_('Burn-My-Windows has been updated!'));
|
||||
toast.set_button_label(_('View Changelog'));
|
||||
toast.set_action_name('prefs.changelog');
|
||||
@@ -436,7 +468,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
}
|
||||
]);
|
||||
|
||||
if (utils.isGTK4()) {
|
||||
if (isGTK4()) {
|
||||
dialog.show();
|
||||
} else {
|
||||
dialog.show_all();
|
||||
@@ -455,7 +487,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
|
||||
// Starting with GNOME Shell 42, we have to hack our way through the widget tree
|
||||
// of the Adw.PreferencesWindow...
|
||||
if (utils.isADW()) {
|
||||
if (isADW()) {
|
||||
const header = this._findWidgetByType(window.get_content(), Adw.HeaderBar);
|
||||
header.pack_start(menu);
|
||||
header.set_title_widget(this._builder.get_object('profile-button'));
|
||||
@@ -479,7 +511,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
|
||||
flap.set_content(scrolledWindow);
|
||||
|
||||
} else if (utils.isGTK4()) {
|
||||
} else if (isGTK4()) {
|
||||
window.get_titlebar().pack_start(menu);
|
||||
window.get_titlebar().set_title_widget(
|
||||
this._builder.get_object('profile-button'));
|
||||
@@ -537,7 +569,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
let dialog;
|
||||
|
||||
// We try to use the special Adw.AboutWindow if it is available.
|
||||
if (utils.isADW() && Adw.AboutWindow) {
|
||||
if (isADW() && Adw.AboutWindow) {
|
||||
let formatSponsors = (sponsors) => {
|
||||
return sponsors.map(s => {
|
||||
if (s.url == '')
|
||||
@@ -608,7 +640,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
dialog.set_website('https://github.com/Schneegans/Burn-My-Windows');
|
||||
dialog.set_license_type(Gtk.License.GPL_3_0);
|
||||
|
||||
if (utils.isGTK4()) {
|
||||
if (isGTK4()) {
|
||||
dialog.show();
|
||||
} else {
|
||||
dialog.show_all();
|
||||
@@ -698,9 +730,11 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
});
|
||||
|
||||
// Show the widgets on GTK3.
|
||||
if (!utils.isGTK4()) {
|
||||
if (!isGTK4()) {
|
||||
this._widget.show_all();
|
||||
}
|
||||
|
||||
window.add(this._widget);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- public interface
|
||||
@@ -716,11 +750,6 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
return this._activeProfile.settings;
|
||||
}
|
||||
|
||||
// Returns the widget used for the settings of this extension.
|
||||
getWidget() {
|
||||
return this._widget;
|
||||
}
|
||||
|
||||
// Connects an Adw.ComboRow (or anything else which has an 'selected' property) to a
|
||||
// settings key. It also binds the corresponding reset button.
|
||||
bindComboRow(settingsKey) {
|
||||
@@ -790,7 +819,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
|
||||
// Appends the given child widget to the given Gtk.Box.
|
||||
gtkBoxAppend(box, child) {
|
||||
if (utils.isGTK4()) {
|
||||
if (isGTK4()) {
|
||||
box.append(child);
|
||||
} else {
|
||||
box.pack_start(child, false, true, 0);
|
||||
@@ -836,7 +865,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
|
||||
this.bindEntry('profile-app');
|
||||
|
||||
if (utils.isADW()) {
|
||||
if (isADW()) {
|
||||
this.bindComboRow('profile-animation-type');
|
||||
this.bindComboRow('profile-window-type');
|
||||
this.bindComboRow('profile-color-scheme');
|
||||
@@ -854,7 +883,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
// Connect all effect settings.
|
||||
this._ALL_EFFECTS.forEach(effect => {
|
||||
const [minMajor, minMinor] = effect.getMinShellVersion();
|
||||
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
||||
if (shellVersionIsAtLeast(minMajor, minMinor)) {
|
||||
this.bindSwitch(`${effect.getNick()}-enable-effect`);
|
||||
effect.bindPreferences(this);
|
||||
}
|
||||
@@ -935,7 +964,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
// Reads the contents of a JSON file contained in the global resources archive. The data
|
||||
// is parsed and returned as a JavaScript object / array.
|
||||
_getJSONResource(path) {
|
||||
return JSON.parse(utils.getStringResource(path));
|
||||
return JSON.parse(getStringResource(path));
|
||||
}
|
||||
|
||||
// This traverses the widget tree below the given parent recursively and returns the
|
||||
@@ -967,12 +996,11 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
default_width: 800,
|
||||
default_height: 450,
|
||||
modal: true,
|
||||
transient_for: utils.isGTK4() ? this._widget.get_root() :
|
||||
this._widget.get_toplevel()
|
||||
transient_for: isGTK4() ? this._widget.get_root() : this._widget.get_toplevel()
|
||||
});
|
||||
|
||||
// Add a header bar to the window.
|
||||
if (utils.isGTK4()) {
|
||||
if (isGTK4()) {
|
||||
const header = Gtk.HeaderBar.new();
|
||||
window.set_titlebar(header);
|
||||
}
|
||||
@@ -998,7 +1026,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
this.gtkBoxAppend(box, image);
|
||||
this.gtkBoxAppend(box, label);
|
||||
|
||||
if (utils.isGTK4()) {
|
||||
if (isGTK4()) {
|
||||
window.set_child(box);
|
||||
window.show();
|
||||
} else {
|
||||
@@ -1015,7 +1043,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
_createMessageDialog(title, message, window, buttons) {
|
||||
let dialog;
|
||||
|
||||
if (utils.isADW() && Adw.MessageDialog) {
|
||||
if (isADW() && Adw.MessageDialog) {
|
||||
dialog = new Adw.MessageDialog({
|
||||
heading: title,
|
||||
body: message,
|
||||
@@ -1056,7 +1084,7 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
});
|
||||
}
|
||||
|
||||
if (utils.isGTK4()) {
|
||||
if (isGTK4()) {
|
||||
dialog.set_hide_on_close(true);
|
||||
}
|
||||
|
||||
@@ -1078,25 +1106,3 @@ GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/spon
|
||||
return dialog;
|
||||
}
|
||||
}
|
||||
|
||||
// This is used for setting up the translations.
|
||||
function init() {
|
||||
ExtensionUtils.initTranslations();
|
||||
}
|
||||
|
||||
// This function is called when the preferences window is created to build and return a
|
||||
// Gtk widget. We create a new instance of the PreferencesDialog class each time this
|
||||
// method is called. This way we can actually open multiple settings windows and interact
|
||||
// with all of them properly.
|
||||
function buildPrefsWidget() {
|
||||
var dialog = new PreferencesDialog();
|
||||
return dialog.getWidget();
|
||||
}
|
||||
|
||||
// If using libadwaita, this method is called. In this case, the primary widget of the
|
||||
// preferences dialog is an Adw.PreferencesPage, which we directly add to the window.
|
||||
function fillPreferencesWindow(window) {
|
||||
window.set_default_size(650, 750);
|
||||
var dialog = new PreferencesDialog();
|
||||
window.add(dialog.getWidget());
|
||||
}
|
||||
@@ -12,15 +12,14 @@
|
||||
// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
'use strict';
|
||||
//'use strict';
|
||||
|
||||
const {Gio, GLib, GObject} = imports.gi;
|
||||
import Gio from 'gi://Gio';
|
||||
import GLib from 'gi://GLib';
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Burn-My-Windows allows applying different sets of effect settings under specific //
|
||||
@@ -31,7 +30,7 @@ const utils = Me.imports.src.utils;
|
||||
// via Gio.Settings objects. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var ProfileManager = class {
|
||||
export class ProfileManager {
|
||||
// ------------------------------------------------------------------------- constructor
|
||||
|
||||
constructor() {
|
||||
|
||||
+10
-17
@@ -14,13 +14,13 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const {Gio, Shell, GObject, Clutter, Meta} = imports.gi;
|
||||
const ByteArray = imports.byteArray;
|
||||
import Gio from 'gi://Gio';
|
||||
import Shell from 'gi://Shell';
|
||||
import GObject from 'gi://GObject';
|
||||
import Clutter from 'gi://Clutter';
|
||||
import Meta from 'gi://Meta';
|
||||
|
||||
const Main = imports.ui.main;
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
import {shellVersionIsAtLeast, getStringResource} from './utils.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This is the base class for all shaders of Burn-My-Windows. It automagically loads //
|
||||
@@ -47,7 +47,7 @@ const utils = Me.imports.src.utils;
|
||||
// used to clean up any resources.
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var Shader = GObject.registerClass(
|
||||
export var Shader = GObject.registerClass(
|
||||
{
|
||||
Signals: {
|
||||
'begin-animation': {
|
||||
@@ -186,7 +186,7 @@ var Shader = GObject.registerClass(
|
||||
// to undo this. It is a pity that we have to do this here, as it is not really
|
||||
// required to be done each frame. But it's the only place where we can do it.
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2650
|
||||
if (utils.shellVersionIsAtLeast(44, 2)) {
|
||||
if (shellVersionIsAtLeast(44, 2)) {
|
||||
this.get_pipeline().set_blend(
|
||||
'RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]), DST_COLOR * (1-SRC_COLOR[A]))');
|
||||
}
|
||||
@@ -197,18 +197,11 @@ var Shader = GObject.registerClass(
|
||||
|
||||
// --------------------------------------------------------------------- private stuff
|
||||
|
||||
// This loads the file at 'path' contained in the extension's resources to a
|
||||
// JavaScript string.
|
||||
_loadStringResource(path) {
|
||||
const data = Gio.resources_lookup_data(path, 0);
|
||||
return ByteArray.toString(ByteArray.fromGBytes(data));
|
||||
}
|
||||
|
||||
// This loads a GLSL file from the extension's resources to a JavaScript string. The
|
||||
// code from "common.glsl" is prepended automatically.
|
||||
_loadShaderResource(path) {
|
||||
let common = this._loadStringResource('/shaders/common.glsl');
|
||||
let code = this._loadStringResource(path);
|
||||
let common = getStringResource('/shaders/common.glsl');
|
||||
let code = getStringResource(path);
|
||||
|
||||
// Add a trailing newline. Else the GLSL compiler complains...
|
||||
return common + '\n' + code + '\n';
|
||||
|
||||
@@ -14,10 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
import GObject from 'gi://GObject';
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
import {Shader} from './Shader.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Each effect of Burn-My-Windows owns an instance of this class. It is used to created //
|
||||
@@ -25,7 +24,7 @@ const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
// possible in order to avoid memory leaks. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var ShaderFactory = class {
|
||||
export class ShaderFactory {
|
||||
|
||||
// Creates a new ShaderFactory. Requires the nick of the effect and a callback function
|
||||
// which will be called whenever a new shader is created.
|
||||
@@ -62,8 +61,7 @@ var ShaderFactory = class {
|
||||
// Only try to register the new type once.
|
||||
if (GObject.type_from_name(typeName) == null) {
|
||||
const outerThis = this;
|
||||
GObject.registerClass({GTypeName: typeName},
|
||||
class Shader extends Me.imports.src.Shader.Shader {
|
||||
GObject.registerClass({GTypeName: typeName}, class ShaderImp extends Shader {
|
||||
// This will actually load the GLSL source code from the resources.
|
||||
_init() {
|
||||
super._init(outerThis._nick);
|
||||
|
||||
+7
-6
@@ -15,12 +15,13 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const {Gio, GLib} = imports.gi;
|
||||
import Gio from 'gi://Gio';
|
||||
import GLib from 'gi://GLib';
|
||||
|
||||
const Main = imports.ui.main;
|
||||
const LookingGlass = imports.ui.lookingGlass;
|
||||
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
import {getStringResource} from './utils.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This is based on the window-picking functionality of the Blur-My-Shell extension. //
|
||||
@@ -29,12 +30,12 @@ const utils = Me.imports.src.utils;
|
||||
// picking. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var WindowPicker = class WindowPicker {
|
||||
export class WindowPicker {
|
||||
// ------------------------------------------------------------------------- constructor
|
||||
|
||||
constructor() {
|
||||
const iFace = utils.getStringResource(
|
||||
'/interfaces/org.gnome.shell.extensions.burn-my-windows.xml');
|
||||
const iFace =
|
||||
getStringResource('/interfaces/org.gnome.shell.extensions.burn-my-windows.xml');
|
||||
this._dbus = Gio.DBusExportedObject.wrapJSObject(iFace, this);
|
||||
}
|
||||
|
||||
|
||||
@@ -16,10 +16,7 @@
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect hides the actor by violently sucking it into the void of magic. //
|
||||
@@ -28,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Apparition = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -16,10 +16,7 @@
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect shatters the window into pieces. For an explanation how this works, look //
|
||||
@@ -40,7 +37,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var BrokenGlass = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+2
-7
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect melts your windows. Inspired by the legendary screen transitions of the //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Doom = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect looks a bit like the transporter effect from TOS. //
|
||||
@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var EnergizeA = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect looks a bit like the transporter effect from TNG. //
|
||||
@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var EnergizeB = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+3
-7
@@ -14,14 +14,11 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const {Gio} = imports.gi;
|
||||
import Gio from 'gi://Gio';
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect is a homage to the good old Compiz days. However, it is implemented //
|
||||
@@ -34,8 +31,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Fire = class {
|
||||
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This very simple effect fades the window to transparency with subtle 3D effects. //
|
||||
@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Glide = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect applies some intentional graphics issues to your windows. //
|
||||
@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Glitch = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect overlays a glowing hexagonal grid over the window. The grid cells then //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Hexagon = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect burns windows to ashes. The fire starts at a random position at the //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Incinerate = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The Matrix shader multiplies a grid of random letters with some gradients which are //
|
||||
@@ -34,7 +29,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Matrix = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect paints your windows with a thick paint brush. //
|
||||
@@ -32,7 +27,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var PaintBrush = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This simple effect pixelates the window texture and hides the pixels in a wheel-like //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var PixelWheel = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect pixelates the window texture and hides the pixels radially, starting //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var PixelWipe = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This very simple effect pixelates the window texture and randomly hides pixels until //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Pixelate = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This ridiculous effect teleports your windows from and to alternative dimensions. //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Portal = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effects dissolves your windows into a cloud of dust. For this, it uses an //
|
||||
@@ -36,7 +31,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var SnapOfDisintegration = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect tears your windows apart with a series of violent scratches! //
|
||||
@@ -32,7 +27,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var TRexAttack = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect hides the actor by making it first transparent from top and bottom //
|
||||
@@ -32,7 +27,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var TVEffect = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect combines the Glitch and the TV Effect. Credits go to Kurt Wilson //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var TVGlitch = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect lets your windows be carried to the realm of dreams by some little //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Wisps = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+26
-29
@@ -14,18 +14,15 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const ProfileManager = Me.imports.src.ProfileManager.ProfileManager;
|
||||
const utils = Me.imports.src.utils;
|
||||
import {ProfileManager} from './ProfileManager.js';
|
||||
import {debug, executeCommand} from './utils.js';
|
||||
|
||||
// Migrating from pre-27 versions is pretty involved. Before, all settings were stored in
|
||||
// the standard Gio.Settings backend. Now, there are effect profiles. Depending on the
|
||||
// settings one or two profiles may be required.
|
||||
async function fromVersion26() {
|
||||
return utils
|
||||
.executeCommand(['dconf', 'dump', '/org/gnome/shell/extensions/burn-my-windows/'])
|
||||
.catch(r => utils.debug('Failed to get old settings for effect migration: ' + r))
|
||||
export async function fromVersion26() {
|
||||
return executeCommand(['dconf', 'dump', '/org/gnome/shell/extensions/burn-my-windows/'])
|
||||
.catch(r => debug('Failed to get old settings for effect migration: ' + r))
|
||||
.then(r => {
|
||||
// If there were no settings before, we do not have to migrate anything. Just use
|
||||
// the new defaults.
|
||||
@@ -33,7 +30,7 @@ async function fromVersion26() {
|
||||
return;
|
||||
}
|
||||
|
||||
utils.debug('Starting Burn-My-Windows profile migration (old version <= 26)!');
|
||||
debug('Starting Burn-My-Windows profile migration (old version <= 26)!');
|
||||
|
||||
// We use this to write the new profiles.
|
||||
const profileManager = new ProfileManager();
|
||||
@@ -41,19 +38,19 @@ async function fromVersion26() {
|
||||
// The default value of this was false, so not-present is equal to false.
|
||||
const destroyDialogs = r.includes('destroy-dialogs=true');
|
||||
if (!destroyDialogs) {
|
||||
utils.debug('Only normal windows will be burned by the new profile(s).');
|
||||
debug('Only normal windows will be burned by the new profile(s).');
|
||||
}
|
||||
|
||||
// The default value of this was false, so not-present is equal to false.
|
||||
const disableOnBattery = r.includes('disable-on-battery=true');
|
||||
if (disableOnBattery) {
|
||||
utils.debug('The new profile(s) will not be active on battery.');
|
||||
debug('The new profile(s) will not be active on battery.');
|
||||
}
|
||||
|
||||
// The default value of this was false, so not-present is equal to false.
|
||||
const disableOnPowerSave = r.includes('disable-on-power-save=true');
|
||||
if (disableOnPowerSave) {
|
||||
utils.debug('The new profile(s) will not be active in power-save mode.');
|
||||
debug('The new profile(s) will not be active in power-save mode.');
|
||||
}
|
||||
|
||||
// Remove some unnecessary lines.
|
||||
@@ -88,21 +85,21 @@ async function fromVersion26() {
|
||||
}
|
||||
|
||||
// Print all effects we've found.
|
||||
utils.debug('Enabled open effects: ' + openEffects);
|
||||
utils.debug('Enabled close effects: ' + closeEffects);
|
||||
debug('Enabled open effects: ' + openEffects);
|
||||
debug('Enabled close effects: ' + closeEffects);
|
||||
|
||||
// If the same effects were used for opening and closing windows or there is either
|
||||
// no opening or no closing animation configured, only one profile is required. Else
|
||||
// we have to create two new profiles.
|
||||
const numProfiles = openEffects.join() == closeEffects.join() ? 1 : 2;
|
||||
if (numProfiles == 1) {
|
||||
utils.debug('Only one profile is required.');
|
||||
debug('Only one profile is required.');
|
||||
} else if (closeEffects.length == 0) {
|
||||
utils.debug('Only a window-open profile is required.');
|
||||
debug('Only a window-open profile is required.');
|
||||
} else if (openEffects.length == 0) {
|
||||
utils.debug('Only a window-close profile is required.');
|
||||
debug('Only a window-close profile is required.');
|
||||
} else {
|
||||
utils.debug('Two profiles are required.');
|
||||
debug('Two profiles are required.');
|
||||
}
|
||||
|
||||
// Remove all open / close lines.
|
||||
@@ -143,8 +140,8 @@ async function fromVersion26() {
|
||||
// Print and save the new profile.
|
||||
const profile = profileLines.join('\n');
|
||||
|
||||
utils.debug('The new profile:');
|
||||
utils.debug(profile);
|
||||
debug('The new profile:');
|
||||
debug(profile);
|
||||
|
||||
profileManager.createProfile(profile);
|
||||
|
||||
@@ -165,8 +162,8 @@ async function fromVersion26() {
|
||||
// Print and save the new profile.
|
||||
const profile = profileLines.join('\n');
|
||||
|
||||
utils.debug('The new window-open profile:');
|
||||
utils.debug(profile);
|
||||
debug('The new window-open profile:');
|
||||
debug(profile);
|
||||
|
||||
profileManager.createProfile(profile);
|
||||
|
||||
@@ -187,8 +184,8 @@ async function fromVersion26() {
|
||||
// Print and save the new profile.
|
||||
const profile = profileLines.join('\n');
|
||||
|
||||
utils.debug('The new window-close profile:');
|
||||
utils.debug(profile);
|
||||
debug('The new window-close profile:');
|
||||
debug(profile);
|
||||
|
||||
profileManager.createProfile(profile);
|
||||
|
||||
@@ -216,14 +213,14 @@ async function fromVersion26() {
|
||||
const openProfile = openProfileLines.join('\n');
|
||||
const closeProfile = closeProfileLines.join('\n');
|
||||
|
||||
utils.debug('The new open-window profile:');
|
||||
utils.debug(openProfile);
|
||||
utils.debug('The new close-window profile:');
|
||||
utils.debug(closeProfile);
|
||||
debug('The new open-window profile:');
|
||||
debug(openProfile);
|
||||
debug('The new close-window profile:');
|
||||
debug(closeProfile);
|
||||
|
||||
profileManager.createProfile(openProfile);
|
||||
profileManager.createProfile(closeProfile);
|
||||
}
|
||||
})
|
||||
.catch(r => utils.debug('Failed to migrate settings: ' + r));
|
||||
.catch(r => debug('Failed to migrate settings: ' + r));
|
||||
}
|
||||
+14
-15
@@ -14,13 +14,14 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const {Gtk, Gio} = imports.gi;
|
||||
const ByteArray = imports.byteArray;
|
||||
import Gio from 'gi://Gio';
|
||||
import Gtk from 'gi://Gtk';
|
||||
import GLib from 'gi://GLib';
|
||||
|
||||
// libadwaita is available starting with GNOME Shell 42.
|
||||
let Adw = null;
|
||||
try {
|
||||
Adw = imports.gi.Adw;
|
||||
Adw = await import('gi://Adw');
|
||||
} catch (e) {
|
||||
// Nothing to do.
|
||||
}
|
||||
@@ -39,12 +40,10 @@ function toNumericVersion(x) {
|
||||
return x;
|
||||
}
|
||||
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const Config = imports.misc.config;
|
||||
const [GS_MAJOR, GS_MINOR] = Config.PACKAGE_VERSION.split('.').map(toNumericVersion);
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
// This method can be used to write a message to GNOME Shell's log. This is enhances
|
||||
@@ -54,7 +53,7 @@ const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
// journalctl -f -o cat | grep -E 'particle-effects|'
|
||||
// This method is based on a similar script from the Fly-Pie GNOME Shell extension which
|
||||
// os published under the MIT License (https://github.com/Schneegans/Fly-Pie).
|
||||
function debug(message) {
|
||||
export function debug(message) {
|
||||
const stack = new Error().stack.split('\n');
|
||||
|
||||
// Remove debug() function call from stack.
|
||||
@@ -68,31 +67,31 @@ function debug(message) {
|
||||
}
|
||||
|
||||
// This method simply returns true if we are currently using GTK4.
|
||||
function isGTK4() {
|
||||
export function isGTK4() {
|
||||
return Gtk.get_major_version() == 4;
|
||||
}
|
||||
|
||||
// Starting with GNOME Shell 42, the settings dialog uses libadwaita (at least most of
|
||||
// the time - it seems that pop!_OS does not support libadwaita even on GNOME 42).
|
||||
function isADW() {
|
||||
export function isADW() {
|
||||
return Adw && shellVersionIsAtLeast(42, 'beta');
|
||||
}
|
||||
|
||||
// This method returns 'gtk3', 'gtk4', or 'adw' depending on the currently used GTK / and
|
||||
// or libadwaita version.
|
||||
function getUIDir() {
|
||||
export function getUIDir() {
|
||||
return isADW() ? 'adw' : (isGTK4() ? 'gtk4' : 'gtk3');
|
||||
}
|
||||
|
||||
// This method returns true if the current GNOME Shell version matches the given
|
||||
// arguments.
|
||||
function shellVersionIs(major, minor) {
|
||||
export function shellVersionIs(major, minor) {
|
||||
return GS_MAJOR == major && GS_MINOR == toNumericVersion(minor);
|
||||
}
|
||||
|
||||
// This method returns true if the current GNOME Shell version is at least as high as the
|
||||
// given arguments. Supports "alpha" and "beta" for the minor version number.
|
||||
function shellVersionIsAtLeast(major, minor) {
|
||||
export function shellVersionIsAtLeast(major, minor) {
|
||||
if (GS_MAJOR > major) {
|
||||
return true;
|
||||
}
|
||||
@@ -106,9 +105,9 @@ function shellVersionIsAtLeast(major, minor) {
|
||||
|
||||
// Reads the contents of a file contained in the global resources archive. The data
|
||||
// is returned as a string.
|
||||
function getStringResource(path) {
|
||||
export function getStringResource(path) {
|
||||
const data = Gio.resources_lookup_data(path, 0);
|
||||
return ByteArray.toString(ByteArray.fromGBytes(data));
|
||||
return new TextDecoder().decode(data.get_data());
|
||||
}
|
||||
|
||||
// Executes a command asynchronously and returns the output from 'stdout' on success or
|
||||
@@ -116,7 +115,7 @@ function getStringResource(path) {
|
||||
// 'stdin' and cancellable can be used to stop the process before it finishes.
|
||||
// This is directly taken from here:
|
||||
// https://gjs.guide/guides/gio/subprocesses.html#complete-examples
|
||||
async function executeCommand(argv, input = null, cancellable = null) {
|
||||
export async function executeCommand(argv, input = null, cancellable = null) {
|
||||
let cancelId = 0;
|
||||
let flags = (Gio.SubprocessFlags.STDOUT_PIPE | Gio.SubprocessFlags.STDERR_PIPE);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user