🚧 Start port to ESM

This commit is contained in:
Simon Schneegans
2023-07-12 09:59:53 +02:00
parent 3a03c86fbc
commit 8a0c29a52f
30 changed files with 266 additions and 356 deletions
+2 -5
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@@ -16,10 +16,7 @@
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect hides the actor by violently sucking it into the void of magic. //
@@ -28,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Apparition = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -5
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@@ -16,10 +16,7 @@
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect shatters the window into pieces. For an explanation how this works, look //
@@ -40,7 +37,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var BrokenGlass = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect melts your windows. Inspired by the legendary screen transitions of the //
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Doom = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect looks a bit like the transporter effect from TOS. //
@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var EnergizeA = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect looks a bit like the transporter effect from TNG. //
@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var EnergizeB = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+3 -7
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@@ -14,14 +14,11 @@
'use strict';
const {Gio} = imports.gi;
import Gio from 'gi://Gio';
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect is a homage to the good old Compiz days. However, it is implemented //
@@ -34,8 +31,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Fire = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This very simple effect fades the window to transparency with subtle 3D effects. //
@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Glide = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect applies some intentional graphics issues to your windows. //
@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Glitch = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect overlays a glowing hexagonal grid over the window. The grid cells then //
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Hexagon = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect burns windows to ashes. The fire starts at a random position at the //
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Incinerate = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// The Matrix shader multiplies a grid of random letters with some gradients which are //
@@ -34,7 +29,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Matrix = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect paints your windows with a thick paint brush. //
@@ -32,7 +27,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var PaintBrush = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This simple effect pixelates the window texture and hides the pixels in a wheel-like //
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var PixelWheel = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect pixelates the window texture and hides the pixels radially, starting //
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var PixelWipe = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This very simple effect pixelates the window texture and randomly hides pixels until //
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Pixelate = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This ridiculous effect teleports your windows from and to alternative dimensions. //
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Portal = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effects dissolves your windows into a cloud of dust. For this, it uses an //
@@ -36,7 +31,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var SnapOfDisintegration = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect tears your windows apart with a series of violent scratches! //
@@ -32,7 +27,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var TRexAttack = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect hides the actor by making it first transparent from top and bottom //
@@ -32,7 +27,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var TVEffect = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect combines the Glitch and the TV Effect. Credits go to Kurt Wilson //
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var TVGlitch = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+2 -7
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@@ -14,14 +14,9 @@
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
import {ShaderFactory} from '../ShaderFactory.js';
//////////////////////////////////////////////////////////////////////////////////////////
// This effect lets your windows be carried to the realm of dreams by some little //
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Wisps = class {
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the