🚧 Start port to ESM
This commit is contained in:
@@ -12,15 +12,14 @@
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// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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// SPDX-License-Identifier: GPL-3.0-or-later
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'use strict';
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//'use strict';
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const {Gio, GLib, GObject} = imports.gi;
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import Gio from 'gi://Gio';
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import GLib from 'gi://GLib';
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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//////////////////////////////////////////////////////////////////////////////////////////
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// Burn-My-Windows allows applying different sets of effect settings under specific //
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@@ -31,7 +30,7 @@ const utils = Me.imports.src.utils;
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// via Gio.Settings objects. //
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//////////////////////////////////////////////////////////////////////////////////////////
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var ProfileManager = class {
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export class ProfileManager {
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// ------------------------------------------------------------------------- constructor
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constructor() {
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+10
-17
@@ -14,13 +14,13 @@
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'use strict';
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const {Gio, Shell, GObject, Clutter, Meta} = imports.gi;
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const ByteArray = imports.byteArray;
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import Gio from 'gi://Gio';
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import Shell from 'gi://Shell';
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import GObject from 'gi://GObject';
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import Clutter from 'gi://Clutter';
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import Meta from 'gi://Meta';
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const Main = imports.ui.main;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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import {shellVersionIsAtLeast, getStringResource} from './utils.js';
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//////////////////////////////////////////////////////////////////////////////////////////
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// This is the base class for all shaders of Burn-My-Windows. It automagically loads //
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@@ -47,7 +47,7 @@ const utils = Me.imports.src.utils;
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// used to clean up any resources.
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//////////////////////////////////////////////////////////////////////////////////////////
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var Shader = GObject.registerClass(
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export var Shader = GObject.registerClass(
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{
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Signals: {
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'begin-animation': {
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@@ -186,7 +186,7 @@ var Shader = GObject.registerClass(
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// to undo this. It is a pity that we have to do this here, as it is not really
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// required to be done each frame. But it's the only place where we can do it.
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2650
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if (utils.shellVersionIsAtLeast(44, 2)) {
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if (shellVersionIsAtLeast(44, 2)) {
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this.get_pipeline().set_blend(
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'RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]), DST_COLOR * (1-SRC_COLOR[A]))');
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}
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@@ -197,18 +197,11 @@ var Shader = GObject.registerClass(
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// --------------------------------------------------------------------- private stuff
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// This loads the file at 'path' contained in the extension's resources to a
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// JavaScript string.
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_loadStringResource(path) {
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const data = Gio.resources_lookup_data(path, 0);
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return ByteArray.toString(ByteArray.fromGBytes(data));
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}
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// This loads a GLSL file from the extension's resources to a JavaScript string. The
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// code from "common.glsl" is prepended automatically.
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_loadShaderResource(path) {
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let common = this._loadStringResource('/shaders/common.glsl');
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let code = this._loadStringResource(path);
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let common = getStringResource('/shaders/common.glsl');
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let code = getStringResource(path);
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// Add a trailing newline. Else the GLSL compiler complains...
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return common + '\n' + code + '\n';
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@@ -14,10 +14,9 @@
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'use strict';
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const GObject = imports.gi.GObject;
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import GObject from 'gi://GObject';
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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import {Shader} from './Shader.js';
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//////////////////////////////////////////////////////////////////////////////////////////
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// Each effect of Burn-My-Windows owns an instance of this class. It is used to created //
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@@ -25,7 +24,7 @@ const Me = imports.misc.extensionUtils.getCurrentExtension();
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// possible in order to avoid memory leaks. //
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//////////////////////////////////////////////////////////////////////////////////////////
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var ShaderFactory = class {
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export class ShaderFactory {
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// Creates a new ShaderFactory. Requires the nick of the effect and a callback function
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// which will be called whenever a new shader is created.
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@@ -62,8 +61,7 @@ var ShaderFactory = class {
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// Only try to register the new type once.
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if (GObject.type_from_name(typeName) == null) {
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const outerThis = this;
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GObject.registerClass({GTypeName: typeName},
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class Shader extends Me.imports.src.Shader.Shader {
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GObject.registerClass({GTypeName: typeName}, class ShaderImp extends Shader {
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// This will actually load the GLSL source code from the resources.
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_init() {
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super._init(outerThis._nick);
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+7
-6
@@ -15,12 +15,13 @@
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'use strict';
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const {Gio, GLib} = imports.gi;
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import Gio from 'gi://Gio';
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import GLib from 'gi://GLib';
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const Main = imports.ui.main;
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const LookingGlass = imports.ui.lookingGlass;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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import {getStringResource} from './utils.js';
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//////////////////////////////////////////////////////////////////////////////////////////
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// This is based on the window-picking functionality of the Blur-My-Shell extension. //
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@@ -29,12 +30,12 @@ const utils = Me.imports.src.utils;
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// picking. //
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//////////////////////////////////////////////////////////////////////////////////////////
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var WindowPicker = class WindowPicker {
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export class WindowPicker {
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// ------------------------------------------------------------------------- constructor
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constructor() {
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const iFace = utils.getStringResource(
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'/interfaces/org.gnome.shell.extensions.burn-my-windows.xml');
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const iFace =
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getStringResource('/interfaces/org.gnome.shell.extensions.burn-my-windows.xml');
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this._dbus = Gio.DBusExportedObject.wrapJSObject(iFace, this);
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}
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@@ -16,10 +16,7 @@
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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import {ShaderFactory} from '../ShaderFactory.js';
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect hides the actor by violently sucking it into the void of magic. //
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@@ -28,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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var Apparition = class {
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export default class Effect {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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@@ -16,10 +16,7 @@
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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import {ShaderFactory} from '../ShaderFactory.js';
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect shatters the window into pieces. For an explanation how this works, look //
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@@ -40,7 +37,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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var BrokenGlass = class {
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export default class Effect {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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+2
-7
@@ -14,14 +14,9 @@
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'use strict';
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const GObject = imports.gi.GObject;
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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import {ShaderFactory} from '../ShaderFactory.js';
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect melts your windows. Inspired by the legendary screen transitions of the //
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@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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var Doom = class {
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export default class Effect {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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@@ -14,14 +14,9 @@
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'use strict';
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const GObject = imports.gi.GObject;
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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import {ShaderFactory} from '../ShaderFactory.js';
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect looks a bit like the transporter effect from TOS. //
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@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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var EnergizeA = class {
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export default class Effect {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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@@ -14,14 +14,9 @@
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'use strict';
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const GObject = imports.gi.GObject;
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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import {ShaderFactory} from '../ShaderFactory.js';
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect looks a bit like the transporter effect from TNG. //
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@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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var EnergizeB = class {
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export default class Effect {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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+3
-7
@@ -14,14 +14,11 @@
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'use strict';
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const {Gio} = imports.gi;
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import Gio from 'gi://Gio';
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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import {ShaderFactory} from '../ShaderFactory.js';
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect is a homage to the good old Compiz days. However, it is implemented //
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@@ -34,8 +31,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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var Fire = class {
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export default class Effect {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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@@ -14,14 +14,9 @@
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'use strict';
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const GObject = imports.gi.GObject;
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
|
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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import {ShaderFactory} from '../ShaderFactory.js';
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//////////////////////////////////////////////////////////////////////////////////////////
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// This very simple effect fades the window to transparency with subtle 3D effects. //
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@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
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// well as to create the actual shader for the effect.
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var Glide = class {
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export default class Effect {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
|
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// shader instances for this effect. The shaders will be automagically created using the
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@@ -14,14 +14,9 @@
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'use strict';
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||||
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const GObject = imports.gi.GObject;
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||||
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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||||
|
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const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
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const utils = Me.imports.src.utils;
|
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
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import {ShaderFactory} from '../ShaderFactory.js';
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//////////////////////////////////////////////////////////////////////////////////////////
|
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// This effect applies some intentional graphics issues to your windows. //
|
||||
@@ -30,7 +25,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Glitch = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect overlays a glowing hexagonal grid over the window. The grid cells then //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Hexagon = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect burns windows to ashes. The fire starts at a random position at the //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Incinerate = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The Matrix shader multiplies a grid of random letters with some gradients which are //
|
||||
@@ -34,7 +29,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Matrix = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect paints your windows with a thick paint brush. //
|
||||
@@ -32,7 +27,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var PaintBrush = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This simple effect pixelates the window texture and hides the pixels in a wheel-like //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var PixelWheel = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect pixelates the window texture and hides the pixels radially, starting //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var PixelWipe = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This very simple effect pixelates the window texture and randomly hides pixels until //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Pixelate = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This ridiculous effect teleports your windows from and to alternative dimensions. //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Portal = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effects dissolves your windows into a cloud of dust. For this, it uses an //
|
||||
@@ -36,7 +31,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var SnapOfDisintegration = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect tears your windows apart with a series of violent scratches! //
|
||||
@@ -32,7 +27,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var TRexAttack = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect hides the actor by making it first transparent from top and bottom //
|
||||
@@ -32,7 +27,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var TVEffect = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect combines the Glitch and the TV Effect. Credits go to Kurt Wilson //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var TVGlitch = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -14,14 +14,9 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
import {ShaderFactory} from '../ShaderFactory.js';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect lets your windows be carried to the realm of dreams by some little //
|
||||
@@ -31,7 +26,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Wisps = class {
|
||||
export default class Effect {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+26
-29
@@ -14,18 +14,15 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const ProfileManager = Me.imports.src.ProfileManager.ProfileManager;
|
||||
const utils = Me.imports.src.utils;
|
||||
import {ProfileManager} from './ProfileManager.js';
|
||||
import {debug, executeCommand} from './utils.js';
|
||||
|
||||
// Migrating from pre-27 versions is pretty involved. Before, all settings were stored in
|
||||
// the standard Gio.Settings backend. Now, there are effect profiles. Depending on the
|
||||
// settings one or two profiles may be required.
|
||||
async function fromVersion26() {
|
||||
return utils
|
||||
.executeCommand(['dconf', 'dump', '/org/gnome/shell/extensions/burn-my-windows/'])
|
||||
.catch(r => utils.debug('Failed to get old settings for effect migration: ' + r))
|
||||
export async function fromVersion26() {
|
||||
return executeCommand(['dconf', 'dump', '/org/gnome/shell/extensions/burn-my-windows/'])
|
||||
.catch(r => debug('Failed to get old settings for effect migration: ' + r))
|
||||
.then(r => {
|
||||
// If there were no settings before, we do not have to migrate anything. Just use
|
||||
// the new defaults.
|
||||
@@ -33,7 +30,7 @@ async function fromVersion26() {
|
||||
return;
|
||||
}
|
||||
|
||||
utils.debug('Starting Burn-My-Windows profile migration (old version <= 26)!');
|
||||
debug('Starting Burn-My-Windows profile migration (old version <= 26)!');
|
||||
|
||||
// We use this to write the new profiles.
|
||||
const profileManager = new ProfileManager();
|
||||
@@ -41,19 +38,19 @@ async function fromVersion26() {
|
||||
// The default value of this was false, so not-present is equal to false.
|
||||
const destroyDialogs = r.includes('destroy-dialogs=true');
|
||||
if (!destroyDialogs) {
|
||||
utils.debug('Only normal windows will be burned by the new profile(s).');
|
||||
debug('Only normal windows will be burned by the new profile(s).');
|
||||
}
|
||||
|
||||
// The default value of this was false, so not-present is equal to false.
|
||||
const disableOnBattery = r.includes('disable-on-battery=true');
|
||||
if (disableOnBattery) {
|
||||
utils.debug('The new profile(s) will not be active on battery.');
|
||||
debug('The new profile(s) will not be active on battery.');
|
||||
}
|
||||
|
||||
// The default value of this was false, so not-present is equal to false.
|
||||
const disableOnPowerSave = r.includes('disable-on-power-save=true');
|
||||
if (disableOnPowerSave) {
|
||||
utils.debug('The new profile(s) will not be active in power-save mode.');
|
||||
debug('The new profile(s) will not be active in power-save mode.');
|
||||
}
|
||||
|
||||
// Remove some unnecessary lines.
|
||||
@@ -88,21 +85,21 @@ async function fromVersion26() {
|
||||
}
|
||||
|
||||
// Print all effects we've found.
|
||||
utils.debug('Enabled open effects: ' + openEffects);
|
||||
utils.debug('Enabled close effects: ' + closeEffects);
|
||||
debug('Enabled open effects: ' + openEffects);
|
||||
debug('Enabled close effects: ' + closeEffects);
|
||||
|
||||
// If the same effects were used for opening and closing windows or there is either
|
||||
// no opening or no closing animation configured, only one profile is required. Else
|
||||
// we have to create two new profiles.
|
||||
const numProfiles = openEffects.join() == closeEffects.join() ? 1 : 2;
|
||||
if (numProfiles == 1) {
|
||||
utils.debug('Only one profile is required.');
|
||||
debug('Only one profile is required.');
|
||||
} else if (closeEffects.length == 0) {
|
||||
utils.debug('Only a window-open profile is required.');
|
||||
debug('Only a window-open profile is required.');
|
||||
} else if (openEffects.length == 0) {
|
||||
utils.debug('Only a window-close profile is required.');
|
||||
debug('Only a window-close profile is required.');
|
||||
} else {
|
||||
utils.debug('Two profiles are required.');
|
||||
debug('Two profiles are required.');
|
||||
}
|
||||
|
||||
// Remove all open / close lines.
|
||||
@@ -143,8 +140,8 @@ async function fromVersion26() {
|
||||
// Print and save the new profile.
|
||||
const profile = profileLines.join('\n');
|
||||
|
||||
utils.debug('The new profile:');
|
||||
utils.debug(profile);
|
||||
debug('The new profile:');
|
||||
debug(profile);
|
||||
|
||||
profileManager.createProfile(profile);
|
||||
|
||||
@@ -165,8 +162,8 @@ async function fromVersion26() {
|
||||
// Print and save the new profile.
|
||||
const profile = profileLines.join('\n');
|
||||
|
||||
utils.debug('The new window-open profile:');
|
||||
utils.debug(profile);
|
||||
debug('The new window-open profile:');
|
||||
debug(profile);
|
||||
|
||||
profileManager.createProfile(profile);
|
||||
|
||||
@@ -187,8 +184,8 @@ async function fromVersion26() {
|
||||
// Print and save the new profile.
|
||||
const profile = profileLines.join('\n');
|
||||
|
||||
utils.debug('The new window-close profile:');
|
||||
utils.debug(profile);
|
||||
debug('The new window-close profile:');
|
||||
debug(profile);
|
||||
|
||||
profileManager.createProfile(profile);
|
||||
|
||||
@@ -216,14 +213,14 @@ async function fromVersion26() {
|
||||
const openProfile = openProfileLines.join('\n');
|
||||
const closeProfile = closeProfileLines.join('\n');
|
||||
|
||||
utils.debug('The new open-window profile:');
|
||||
utils.debug(openProfile);
|
||||
utils.debug('The new close-window profile:');
|
||||
utils.debug(closeProfile);
|
||||
debug('The new open-window profile:');
|
||||
debug(openProfile);
|
||||
debug('The new close-window profile:');
|
||||
debug(closeProfile);
|
||||
|
||||
profileManager.createProfile(openProfile);
|
||||
profileManager.createProfile(closeProfile);
|
||||
}
|
||||
})
|
||||
.catch(r => utils.debug('Failed to migrate settings: ' + r));
|
||||
.catch(r => debug('Failed to migrate settings: ' + r));
|
||||
}
|
||||
+14
-15
@@ -14,13 +14,14 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const {Gtk, Gio} = imports.gi;
|
||||
const ByteArray = imports.byteArray;
|
||||
import Gio from 'gi://Gio';
|
||||
import Gtk from 'gi://Gtk';
|
||||
import GLib from 'gi://GLib';
|
||||
|
||||
// libadwaita is available starting with GNOME Shell 42.
|
||||
let Adw = null;
|
||||
try {
|
||||
Adw = imports.gi.Adw;
|
||||
Adw = await import('gi://Adw');
|
||||
} catch (e) {
|
||||
// Nothing to do.
|
||||
}
|
||||
@@ -39,12 +40,10 @@ function toNumericVersion(x) {
|
||||
return x;
|
||||
}
|
||||
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const Config = imports.misc.config;
|
||||
const [GS_MAJOR, GS_MINOR] = Config.PACKAGE_VERSION.split('.').map(toNumericVersion);
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
// This method can be used to write a message to GNOME Shell's log. This is enhances
|
||||
@@ -54,7 +53,7 @@ const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
// journalctl -f -o cat | grep -E 'particle-effects|'
|
||||
// This method is based on a similar script from the Fly-Pie GNOME Shell extension which
|
||||
// os published under the MIT License (https://github.com/Schneegans/Fly-Pie).
|
||||
function debug(message) {
|
||||
export function debug(message) {
|
||||
const stack = new Error().stack.split('\n');
|
||||
|
||||
// Remove debug() function call from stack.
|
||||
@@ -68,31 +67,31 @@ function debug(message) {
|
||||
}
|
||||
|
||||
// This method simply returns true if we are currently using GTK4.
|
||||
function isGTK4() {
|
||||
export function isGTK4() {
|
||||
return Gtk.get_major_version() == 4;
|
||||
}
|
||||
|
||||
// Starting with GNOME Shell 42, the settings dialog uses libadwaita (at least most of
|
||||
// the time - it seems that pop!_OS does not support libadwaita even on GNOME 42).
|
||||
function isADW() {
|
||||
export function isADW() {
|
||||
return Adw && shellVersionIsAtLeast(42, 'beta');
|
||||
}
|
||||
|
||||
// This method returns 'gtk3', 'gtk4', or 'adw' depending on the currently used GTK / and
|
||||
// or libadwaita version.
|
||||
function getUIDir() {
|
||||
export function getUIDir() {
|
||||
return isADW() ? 'adw' : (isGTK4() ? 'gtk4' : 'gtk3');
|
||||
}
|
||||
|
||||
// This method returns true if the current GNOME Shell version matches the given
|
||||
// arguments.
|
||||
function shellVersionIs(major, minor) {
|
||||
export function shellVersionIs(major, minor) {
|
||||
return GS_MAJOR == major && GS_MINOR == toNumericVersion(minor);
|
||||
}
|
||||
|
||||
// This method returns true if the current GNOME Shell version is at least as high as the
|
||||
// given arguments. Supports "alpha" and "beta" for the minor version number.
|
||||
function shellVersionIsAtLeast(major, minor) {
|
||||
export function shellVersionIsAtLeast(major, minor) {
|
||||
if (GS_MAJOR > major) {
|
||||
return true;
|
||||
}
|
||||
@@ -106,9 +105,9 @@ function shellVersionIsAtLeast(major, minor) {
|
||||
|
||||
// Reads the contents of a file contained in the global resources archive. The data
|
||||
// is returned as a string.
|
||||
function getStringResource(path) {
|
||||
export function getStringResource(path) {
|
||||
const data = Gio.resources_lookup_data(path, 0);
|
||||
return ByteArray.toString(ByteArray.fromGBytes(data));
|
||||
return new TextDecoder().decode(data.get_data());
|
||||
}
|
||||
|
||||
// Executes a command asynchronously and returns the output from 'stdout' on success or
|
||||
@@ -116,7 +115,7 @@ function getStringResource(path) {
|
||||
// 'stdin' and cancellable can be used to stop the process before it finishes.
|
||||
// This is directly taken from here:
|
||||
// https://gjs.guide/guides/gio/subprocesses.html#complete-examples
|
||||
async function executeCommand(argv, input = null, cancellable = null) {
|
||||
export async function executeCommand(argv, input = null, cancellable = null) {
|
||||
let cancelId = 0;
|
||||
let flags = (Gio.SubprocessFlags.STDOUT_PIPE | Gio.SubprocessFlags.STDERR_PIPE);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user