🔧 Improve incinerate effect
This commit is contained in:
@@ -124,6 +124,17 @@ vec4 alphaOver(vec4 under, vec4 over) {
|
||||
return vec4((over.rgb * over.a + under.rgb * under.a * (1.0 - over.a)) / alpha, alpha);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------- color helpers
|
||||
|
||||
// Maps the given value from [0..1] to the given colors.
|
||||
vec3 tritone(float val, vec3 shadows, vec3 midtones, vec3 highlights) {
|
||||
if (val < 0.5) {
|
||||
return mix(shadows, midtones, smoothstep(0, 1, val * 2.0));
|
||||
}
|
||||
|
||||
return mix(midtones, highlights, smoothstep(0, 1, val * 2.0 - 1.0));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------- easing functions
|
||||
|
||||
// Here are some basic easing function. More can be added if required!
|
||||
|
||||
Reference in New Issue
Block a user