🔧 Streamline team-rocket effect
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+11
-28
@@ -50,32 +50,17 @@ export default class Effect {
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings) => {
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shader.set_uniform_float(shader._uWT, 1, [
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settings.get_double('team-rocket-window-time'),
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]);
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shader.set_uniform_float(shader._uXpos, 1, [
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settings.get_double('team-rocket-x'),
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]);
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shader.set_uniform_float(shader._uYpos, 1, [
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settings.get_double('team-rocket-y'),
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]);
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shader.set_uniform_float(shader._uWinRot, 1,
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[settings.get_boolean('team-rocket-win-rot')]);
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shader.set_uniform_float(shader._uSparkleRot, 1, [
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settings.get_double('team-rocket-sparkle-rot'),
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]);
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shader.set_uniform_float(shader._uSparkleSize, 1, [
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settings.get_double('team-rocket-sparkle-size'),
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]);
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// this will be used with a has function to get a random number
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// clang-format off
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shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
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shader.set_uniform_float(shader._uWT, 1, [settings.get_double('team-rocket-window-time')]);
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shader.set_uniform_float(shader._uXpos, 1, [settings.get_double('team-rocket-x')]);
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shader.set_uniform_float(shader._uYpos, 1, [settings.get_double('team-rocket-y')]);
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shader.set_uniform_float(shader._uWinRot, 1, [settings.get_boolean('team-rocket-win-rot')]);
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shader.set_uniform_float(shader._uSparkleRot, 1, [settings.get_double('team-rocket-sparkle-rot')]);
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shader.set_uniform_float(shader._uSparkleSize, 1, [settings.get_double('team-rocket-sparkle-size')]);
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// clang-format on
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// This will be used with a hash function to get a random number.
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shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
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});
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});
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}
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@@ -107,8 +92,6 @@ export default class Effect {
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// This is called by the preferences dialog whenever a new effect profile is loaded. It
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// binds all user interface elements to the respective settings keys of the profile.
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static bindPreferences(dialog) {
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// Empty for now... Code is added here later in the tutorial!
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dialog.bindAdjustment('team-rocket-animation-time');
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dialog.bindAdjustment('team-rocket-window-time');
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dialog.bindAdjustment('team-rocket-x');
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@@ -128,4 +111,4 @@ export default class Effect {
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static getActorScale(settings, forOpening, actor) {
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return {x: 1.0, y: 1.0};
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}
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}
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}
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