🪲 Fix blurry edges of RGB Warp effect
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@@ -68,7 +68,7 @@ void main() {
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vec4(colorR.r, colorG.g, colorB.b, (colorR.a + colorG.a + colorB.a) / 3.0);
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oColor.rgb *= mix(1.0, uBrightness, FadeInOut(progress, 4));
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oColor.a *= getRelativeEdgeMask(0.1);
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oColor.a *= getAbsoluteEdgeMask(30.0, 1.0);
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setOutputColor(oColor);
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}
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