📝 Update links in source code
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@@ -98,7 +98,7 @@ class Extension {
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// If a window is created the transitions are set up in the async _mapWindow of the
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// WindowManager:
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1449
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1452
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// AFAIK, overriding this method is not possible as it's called by a signal to
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// which it is bound via the bind() method. To tweak the async transition
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// anyways, we override the actors ease() method once - the next time it will be
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@@ -172,7 +172,7 @@ class Extension {
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// but not _doRemoveWindow. The latter is required to trigger the repositioning of
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// the overview window layout. Therefore we call this method in addition.
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/gnome-3-36/js/ui/workspace.js#L1877
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1415
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1405
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if (utils.shellVersionIs(3, 36)) {
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clone.connect('destroy', () => this._doRemoveWindow(clone.metaWindow));
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}
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@@ -192,7 +192,7 @@ class Extension {
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// cannot monkey-patch the _destroyWindow or _mapWindow methods themselves, we check
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// inside the method below whether it was called by either of those. If so, we return
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// true. Let's see if this breaks stuff left and right...
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1125
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1124
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WindowManager.prototype._shouldAnimateActor = function(...params) {
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const caller = (new Error()).stack.split('\n')[1];
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if (caller.includes('_destroyWindow@') || caller.includes('_mapWindow@')) {
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@@ -209,7 +209,7 @@ class Extension {
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// overview until the effect is finished.
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// The close animation is set up in WindowManager's _destroyWindow:
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1549
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1541
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// As we cannot monkey-patch the _destroyWindow itself, we connect to the 'destroy'
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// signal of the window manager and tweak the animation to our needs.
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this._destroyConnection = global.window_manager.connect('destroy', (wm, actor) => {
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@@ -223,14 +223,14 @@ class Extension {
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// the case, these methods do nothing. Are the actors removed in the end? I hope so.
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// The _destroyWindow of the WindowManager sets the transitions up and should take
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// care of removing the actors at the end of the transitions.
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1299
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1301
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Workspace.prototype._windowRemoved = function(ws, metaWin) {
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if (extensionThis._shouldDestroy(this, metaWin)) {
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extensionThis._origWindowRemoved.apply(this, [ws, metaWin]);
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}
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};
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1178
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1180
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Workspace.prototype._doRemoveWindow = function(metaWin) {
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if (extensionThis._shouldDestroy(this, metaWin)) {
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extensionThis._origDoRemoveWindow.apply(this, [metaWin]);
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