🔧 Tweak glide defaults [generate-references]
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@@ -30,7 +30,7 @@ void main() {
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coords /= mix(1.0, uScale, progress);
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// Squish image texture vertically.
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coords.y /= mix(1.0, (1.0 - uSquish), progress);
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coords.y /= mix(1.0, (1.0 - 0.2 * uSquish), progress);
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// 'Tilt' image texture around x-axis.
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coords.x /= mix(1.0, 1.0 - 0.1 * uTilt * coords.y, progress);
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