✨ Tweak clang-format style

This commit is contained in:
Simon Schneegans
2022-03-04 20:39:12 +01:00
parent 28c1cb6d72
commit 77310f9e65
7 changed files with 109 additions and 114 deletions
+3 -4
View File
@@ -125,12 +125,11 @@ if (utils.isInShellProcess()) {
// See assets/README.md for how this texture was created.
const clawData = GdkPixbuf.Pixbuf.new_from_resource('/img/claws.png');
this._clawTexture = new Clutter.Image();
this._clawTexture.set_data(
clawData.get_pixels(), Cogl.PixelFormat.RGB_888, clawData.width,
clawData.height, clawData.rowstride);
this._clawTexture.set_data(clawData.get_pixels(), Cogl.PixelFormat.RGB_888,
clawData.width, clawData.height, clawData.rowstride);
const color =
Clutter.Color.from_string(settings.get_string('claw-scratch-color'))[1];
Clutter.Color.from_string(settings.get_string('claw-scratch-color'))[1];
// If we are currently performing integration test, the animation uses a fixed seed.
const testMode = settings.get_boolean('test-mode');