Merge branch 'main' into feature/doom

This commit is contained in:
Simon Schneegans
2022-08-27 21:22:34 +02:00
36 changed files with 651 additions and 0 deletions
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@@ -31,6 +31,7 @@ Effect | Preview
**Hexagon** <br> With glowing lines and hexagon-shaped tiles, this effect looks very sci-fi. | <img src ="docs/pics/hexagon.gif" />
**Incinerate** <br> A less snappy but definitely more fancy take on the fire effect. | <img src ="docs/pics/incinerate.gif" />
**Matrix** <br> Turn your windows into a shower of green letters! The color is actually configurable.| <img src ="docs/pics/matrix.gif" />
**Pixelate** <br> Pixelate your windows and randomly hide pixels until the entire window is gone.| <img src ="docs/pics/pixelate.gif" />
**Snap of Disintegration** <br> Dissolve your windows into a cloud of dust.| <img src ="docs/pics/snap.gif" />
**T-Rex Attack** <br> Destroy your windows with a series of violent slashes!| <img src ="docs/pics/trex.gif" />
**TV-Effect** <br> This is a very simple effect to demonstrate that this extension could also be used in a more professional environment. | <img src ="docs/pics/tv.gif" />
@@ -58,6 +59,7 @@ Below is a table which summarizes the current availability for all effects.
<tr><td>Hexagon</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
<tr><td>Incinerate</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
<tr><td>Matrix</td> <td> </td> <td> </td> <td>✅</td><td>✅</td><td>✅</td><td> </td> </tr>
<tr><td>Pixelate</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
<tr><td>Snap of Disintegration</td> <td> </td> <td> </td> <td>✅</td><td>✅</td><td>✅</td><td> </td> </tr>
<tr><td>T-Rex Attack</td> <td> </td> <td> </td> <td>✅</td><td>✅</td><td>✅</td><td> </td> </tr>
<tr><td>TV-Effect</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
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@@ -4,6 +4,10 @@
**Release Date:** TBD
#### New Features
* **New Effect: Pixelate.** Pixelate your windows and randomly hide pixels until the entire window is gone.
#### Enhancements
* Under KWin, the effects now use the same names as in the KDE store.
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@@ -59,6 +59,7 @@ class Extension {
new Me.imports.src.Hexagon.Hexagon(),
new Me.imports.src.Incinerate.Incinerate(),
new Me.imports.src.Matrix.Matrix(),
new Me.imports.src.Pixelate.Pixelate(),
new Me.imports.src.SnapOfDisintegration.SnapOfDisintegration(),
new Me.imports.src.TRexAttack.TRexAttack(),
new Me.imports.src.TVEffect.TVEffect(),
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@@ -133,6 +133,7 @@ generate "energize-b" "Energize B [Burn-My-Windows]" "Using different transporte
generate "fire" "Fire [Burn-My-Windows]" "The classic effect inspired by Compiz"
generate "hexagon" "Hexagon [Burn-My-Windows]" "With glowing lines and hexagon-shaped tiles, this effect looks very sci-fi"
generate "incinerate" "Incinerate [Burn-My-Windows]" "A less snappy but definitely more fancy take on the fire effect"
generate "pixelate" "Pixelate [Burn-My-Windows]" "Pixelate the window and randomly hide the pixels"
generate "tv" "TV Effect [Burn-My-Windows]" "Make windows close like turning off a TV"
generate "wisps" "Wisps [Burn-My-Windows]" "Let your windows be carried away to the realm of dreams by these little fairies"
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@@ -0,0 +1,90 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>BMWConfigForm</class>
<widget class="QWidget" name="BMWConfigForm">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>562</width>
<height>365</height>
</rect>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Duration:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Pixel Size</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QSpinBox" name="kcfg_Duration">
<property name="suffix">
<string> milliseconds</string>
</property>
<property name="minimum">
<number>100</number>
</property>
<property name="maximum">
<number>9999</number>
</property>
<property name="singleStep">
<number>100</number>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Randomness</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QDoubleSpinBox" name="kcfg_PixelSize">
<property name="decimals">
<number>0</number>
</property>
<property name="minimum">
<double>1.000000000000000</double>
</property>
<property name="maximum">
<double>50.000000000000000</double>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QDoubleSpinBox" name="kcfg_Noise">
<property name="decimals">
<number>0</number>
</property>
<property name="minimum">
<double>1.000000000000000</double>
</property>
<property name="maximum">
<double>100.000000000000000</double>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>
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@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
http://www.kde.org/standards/kcfg/1.0/kcfg.xsd">
<kcfgfile name="" />
<group name="">
<entry name="Duration" type="UInt">
<default>500</default>
</entry>
<entry name="Noise" type="UInt">
<default>40</default>
</entry>
<entry name="PixelSize" type="UInt">
<default>10</default>
</entry>
</group>
</kcfg>
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@@ -0,0 +1,6 @@
// This part is automatically included in the effect's source during the build process.
// The code below is called whenever the user changes something in the configuration of
// the effect.
effect.setUniform(this.shader, 'uNoise', effect.readConfig('Noise', 1.0));
effect.setUniform(this.shader, 'uPixelSize', effect.readConfig('PixelSize', 1.0));
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@@ -55,6 +55,7 @@ var PreferencesDialog = class PreferencesDialog {
new Me.imports.src.Hexagon.Hexagon(),
new Me.imports.src.Incinerate.Incinerate(),
new Me.imports.src.Matrix.Matrix(),
new Me.imports.src.Pixelate.Pixelate(),
new Me.imports.src.SnapOfDisintegration.SnapOfDisintegration(),
new Me.imports.src.TRexAttack.TRexAttack(),
new Me.imports.src.TVEffect.TVEffect(),
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@@ -0,0 +1,36 @@
//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
// Copyright (c) 2021 Simon Schneegans //
// Released under the GPLv3 or later. See LICENSE file for details. //
//////////////////////////////////////////////////////////////////////////////////////////
// The content from common.glsl is automatically prepended to each shader effect.
uniform float uNoise;
uniform float uPixelSize;
void main() {
// We simply inverse the progress for opening windows.
float progress = uForOpening ? 1.0 - uProgress : uProgress;
// The current level of pixelation increases with the progress.
float pixelSize = ceil(uPixelSize * progress + 1.0);
vec2 pixelGrid = vec2(pixelSize) / uSize;
vec2 texcoord = iTexCoord.st - mod(iTexCoord.st, pixelGrid) + pixelGrid * 0.5;
vec4 oColor = getInputColor(texcoord);
// Hide selected pixels based on some random noise.
float random = simplex2DFractal(texcoord * uNoise * uSize / 1000.0);
if (random * 1.5 - 0.25 < progress) {
oColor.a = 0.0;
}
setOutputColor(oColor);
}
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@@ -0,0 +1,192 @@
<?xml version="1.0" encoding="UTF-8"?>
<interface domain="burn-my-windows">
<object class="GtkAdjustment" id="pixelate-animation-time">
<property name="upper">10000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
</object>
<object class="GtkAdjustment" id="pixelate-noise">
<property name="upper">100</property>
<property name="lower">1</property>
<property name="step-increment">1</property>
<property name="page-increment">10</property>
</object>
<object class="GtkAdjustment" id="pixelate-pixel-size">
<property name="upper">50</property>
<property name="lower">1</property>
<property name="step-increment">1</property>
<property name="page-increment">10</property>
</object>
<object class="GtkBox" id="pixelate-prefs">
<property name="orientation">vertical</property>
<child>
<object class="GtkFrame">
<child>
<object class="GtkListBox">
<property name="selection-mode">none</property>
<style>
<class name="rich-list" />
</style>
<child>
<object class="GtkListBoxRow">
<property name="margin-start">10</property>
<property name="margin-end">10</property>
<property name="margin-top">10</property>
<property name="margin-bottom">10</property>
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<property name="spacing">8</property>
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Animation Time [ms]</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">pixelate-animation-time</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-pixelate-animation-time">
<child>
<object class="GtkImage">
<property name="icon-name">edit-clear-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="margin-start">10</property>
<property name="margin-end">10</property>
<property name="margin-top">10</property>
<property name="margin-bottom">10</property>
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<property name="spacing">8</property>
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Scale</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">pixelate-noise</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-pixelate-noise">
<child>
<object class="GtkImage">
<property name="icon-name">edit-clear-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="margin-start">10</property>
<property name="margin-end">10</property>
<property name="margin-top">10</property>
<property name="margin-bottom">10</property>
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<property name="spacing">8</property>
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Pixel Size</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">pixelate-pixel-size</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-pixelate-pixel-size">
<child>
<object class="GtkImage">
<property name="icon-name">edit-clear-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</interface>
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@@ -0,0 +1,163 @@
<?xml version="1.0" encoding="UTF-8"?>
<interface domain="burn-my-windows">
<object class="GtkBox" id="pixelate-prefs">
<property name="orientation">vertical</property>
<child>
<object class="GtkFrame">
<child>
<object class="GtkListBox">
<property name="selection-mode">none</property>
<property name="show-separators">1</property>
<style>
<class name="rich-list" />
</style>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Animation Time [ms]</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="pixelate-animation-time">
<property name="upper">10000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-pixelate-animation-time">
<property name="icon-name">edit-clear-symbolic</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Randomness</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="pixelate-noise">
<property name="upper">100</property>
<property name="lower">1</property>
<property name="step-increment">1</property>
<property name="page-increment">10</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-pixelate-noise">
<property name="icon-name">edit-clear-symbolic</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Pixel Size</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="pixelate-pixel-size">
<property name="upper">50</property>
<property name="lower">1</property>
<property name="step-increment">1</property>
<property name="page-increment">10</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-pixelate-pixel-size">
<property name="icon-name">edit-clear-symbolic</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</interface>
@@ -83,6 +83,41 @@
<description>The amount of suction of the apparition effect.</description>
</key>
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<!-- Pixelate Options -->
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<key name="pixelate-close-effect" type="b">
<default>false</default>
<summary>Pixelate Close Effect</summary>
<description>Use the Pixelate effect for window closing.</description>
</key>
<key name="pixelate-open-effect" type="b">
<default>false</default>
<summary>Pixelate Open Effect</summary>
<description>Use the Pixelate effect for window opening.</description>
</key>
<key name="pixelate-animation-time" type="i">
<default>500</default>
<summary>Pixelate Animation Time</summary>
<description>The time the Pixelate effect takes.</description>
</key>
<key name="pixelate-noise" type="d">
<default>40</default>
<summary>Pixelate Noise</summary>
<description>The noise of the effect.</description>
</key>
<key name="pixelate-pixel-size" type="d">
<default>10</default>
<summary>Pixelate Pixel Size</summary>
<description>The size of the maximum pixelation.</description>
</key>
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<!-- Doom Options -->
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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@@ -0,0 +1,102 @@
//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
// Copyright (c) 2021 Simon Schneegans //
// Released under the GPLv3 or later. See LICENSE file for details. //
//////////////////////////////////////////////////////////////////////////////////////////
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
//////////////////////////////////////////////////////////////////////////////////////////
// This very simple effect pixelates the window texture and randomly hides pixels until //
// the entire window is gone. //
//////////////////////////////////////////////////////////////////////////////////////////
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Pixelate = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
// newly created shader instance.
constructor() {
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
// Store uniform locations of newly created shaders.
shader._uNoise = shader.get_uniform_location('uNoise');
shader._uPixelSize = shader.get_uniform_location('uPixelSize');
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings) => {
// clang-format off
shader.set_uniform_float(shader._uNoise, 1, [settings.get_double('pixelate-noise')]);
shader.set_uniform_float(shader._uPixelSize, 1, [settings.get_double('pixelate-pixel-size')]);
// clang-format on
});
});
}
// ---------------------------------------------------------------------------- metadata
// The effect is available on all GNOME Shell versions supported by this extension.
getMinShellVersion() {
return [3, 36];
}
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'pixelate';
}
// This will be shown in the sidebar of the preferences dialog as well as in the
// drop-down menus where the user can choose the effect.
getLabel() {
return _('Pixelate');
}
// -------------------------------------------------------------------- API for prefs.js
// This is called by the preferences dialog. It loads the settings page for this effect,
// and binds all properties to the settings.
getPreferences(dialog) {
// Add the settings page to the builder.
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Pixelate.ui`);
// Bind all properties.
dialog.bindAdjustment('pixelate-animation-time');
dialog.bindAdjustment('pixelate-noise');
dialog.bindAdjustment('pixelate-pixel-size');
// Finally, return the new settings page.
return dialog.getBuilder().get_object('pixelate-prefs');
}
// ---------------------------------------------------------------- API for extension.js
// The getActorScale() is called from extension.js to adjust the actor's size during the
// animation. This is useful if the effect requires drawing something beyond the usual
// bounds of the actor. This only works for GNOME 3.38+.
getActorScale(settings) {
return {x: 1.0, y: 1.0};
}
}
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@@ -171,6 +171,7 @@ capture_effect "energize-b"
capture_effect "fire"
capture_effect "hexagon"
capture_effect "incinerate"
capture_effect "pixelate"
capture_effect "tv"
capture_effect "wisps"
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@@ -200,6 +200,7 @@ test_effect "energize-b"
test_effect "fire"
test_effect "hexagon"
test_effect "incinerate"
test_effect "pixelate"
test_effect "tv"
test_effect "wisps"