🔧 Pass testMode flag to shaders
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@@ -52,12 +52,9 @@ var Portal = class {
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shader._uWhirling = shader.get_uniform_location('uWhirling');
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings) => {
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shader.connect('begin-animation', (shader, settings, forOpening, testMode) => {
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const c = Clutter.Color.from_string(settings.get_string('portal-color'))[1];
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// If we are performing an integration tests, we use a fixed seed.
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const testMode = settings.get_boolean('test-mode');
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// clang-format off
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shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
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shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
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