🔧 Pass testMode flag to shaders

This commit is contained in:
Simon Schneegans
2023-01-29 20:41:40 +01:00
parent 96d098daba
commit 72f9c8eefc
13 changed files with 83 additions and 109 deletions
+1 -4
View File
@@ -44,10 +44,7 @@ var Apparition = class {
shader._uRandomness = shader.get_uniform_location('uRandomness');
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings) => {
// If we are performing an integration tests, we use a fixed seed.
const testMode = settings.get_boolean('test-mode');
shader.connect('begin-animation', (shader, settings, forOpening, testMode) => {
// clang-format off
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
shader.set_uniform_float(shader._uShake, 1, [settings.get_double('apparition-shake-intensity')]);