✨ Apply clang-format
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@@ -43,7 +43,7 @@ export default class Effect {
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this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
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// Create the texture in the first call.
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if (!this._clawTexture) {
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this._clawTexture = utils.getImageResource('/img/claws.png');
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this._clawTexture = utils.getImageResource('/img/claws.png');
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}
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// Store uniform locations of newly created shaders.
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