✨ Apply clang-format
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@@ -53,7 +53,7 @@ export default class Effect {
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this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
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// Create the texture in the first call.
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if (!this._shardTexture) {
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this._shardTexture = utils.getImageResource('/img/shards.png');
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this._shardTexture = utils.getImageResource('/img/shards.png');
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}
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// Store all uniform locations.
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