🎉 Add test mode

This commit is contained in:
Simon Schneegans
2022-03-03 20:00:24 +01:00
parent 59c01999b2
commit 69aadfd643
7 changed files with 43 additions and 10 deletions
+5 -1
View File
@@ -150,6 +150,9 @@ if (utils.isInShellProcess()) {
epicenterY = localY / actor.height;
}
// If we are currently performing integration test, the animation uses a fixed seed.
const testMode = settings.get_boolean('test-mode');
this.set_shader_source(`
// Inject some common shader snippets.
@@ -157,7 +160,8 @@ if (utils.isInShellProcess()) {
uniform sampler2D uShardTexture;
const vec2 SEED = vec2(${Math.random()}, ${Math.random()});
const vec2 SEED = vec2(${testMode ? 0 : Math.random()},
${testMode ? 0 : Math.random()});
const float SHARD_SCALE = ${settings.get_double('broken-glass-scale')};
const float SHARD_LAYERS = 5;
const float BLOW_FORCE = ${settings.get_double('broken-glass-blow-force')};