🎉 Add test mode
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+12
-5
@@ -381,11 +381,16 @@ class Extension {
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// ----------------------------------------------------------- tweak actor transitions
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// If we are currently performing integration test, all animations are set to a fixed
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// duration and show a fixed frame from the middle of the animation.
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const testMode = this._settings.get_boolean('test-mode');
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// The following is used to tweak the ongoing transitions of a window actor. Usually
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// windows are faded in / out scaled up / down slightly by GNOME Shell. Here, we allow
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// modifications to this behavior by the effects.
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const config = this._currentEffect.tweakTransition(actor, this._settings, forOpening);
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const duration =
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const duration = testMode ?
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5000 :
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this._settings.get_int(this._currentEffect.getNick() + '-animation-time');
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// All animations are relative to the window's center.
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@@ -416,9 +421,10 @@ class Extension {
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// Tweak the transition according to the config object. For some reason, there are
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// rare cases, where no transition is set up. This happens from time to time...
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if (transition) {
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const middle = (config[property].to + config[property].from) / 2;
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transition.set_duration(duration);
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transition.set_to(config[property].to);
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transition.set_from(config[property].from);
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transition.set_to(testMode ? middle : config[property].to);
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transition.set_from(testMode ? middle : config[property].from);
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transition.set_progress_mode(config[property].mode);
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}
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}
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@@ -454,8 +460,9 @@ class Extension {
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// Update uniforms at each frame.
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transition.connect('new-frame', (t) => {
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shader.set_uniform_value('uProgress', t.get_progress());
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shader.set_uniform_value('uTime', 0.001 * t.get_elapsed_time());
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shader.set_uniform_value('uProgress', testMode ? 0.5 : t.get_progress());
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shader.set_uniform_value(
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'uTime', testMode ? duration / 2 : 0.001 * t.get_elapsed_time());
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shader.set_uniform_value('uSizeX', actor.width);
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shader.set_uniform_value('uSizeY', actor.height);
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});
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