🚚 Move effect sources to separate directory

This commit is contained in:
Simon Schneegans
2023-01-29 12:42:06 +01:00
parent 764b8b9ffa
commit 6904762590
24 changed files with 43 additions and 43 deletions
+20 -20
View File
@@ -51,26 +51,26 @@ class Extension {
// New effects must be registered here and in prefs.js.
this._ALL_EFFECTS = [
new Me.imports.src.Apparition.Apparition(),
new Me.imports.src.BrokenGlass.BrokenGlass(),
new Me.imports.src.Doom.Doom(),
new Me.imports.src.EnergizeA.EnergizeA(),
new Me.imports.src.EnergizeB.EnergizeB(),
new Me.imports.src.Fire.Fire(),
new Me.imports.src.Glide.Glide(),
new Me.imports.src.Glitch.Glitch(),
new Me.imports.src.Hexagon.Hexagon(),
new Me.imports.src.Incinerate.Incinerate(),
new Me.imports.src.Matrix.Matrix(),
new Me.imports.src.Pixelate.Pixelate(),
new Me.imports.src.PixelWheel.PixelWheel(),
new Me.imports.src.PixelWipe.PixelWipe(),
new Me.imports.src.Portal.Portal(),
new Me.imports.src.SnapOfDisintegration.SnapOfDisintegration(),
new Me.imports.src.TRexAttack.TRexAttack(),
new Me.imports.src.TVEffect.TVEffect(),
new Me.imports.src.TVGlitch.TVGlitch(),
new Me.imports.src.Wisps.Wisps(),
new Me.imports.src.effects.Apparition.Apparition(),
new Me.imports.src.effects.BrokenGlass.BrokenGlass(),
new Me.imports.src.effects.Doom.Doom(),
new Me.imports.src.effects.EnergizeA.EnergizeA(),
new Me.imports.src.effects.EnergizeB.EnergizeB(),
new Me.imports.src.effects.Fire.Fire(),
new Me.imports.src.effects.Glide.Glide(),
new Me.imports.src.effects.Glitch.Glitch(),
new Me.imports.src.effects.Hexagon.Hexagon(),
new Me.imports.src.effects.Incinerate.Incinerate(),
new Me.imports.src.effects.Matrix.Matrix(),
new Me.imports.src.effects.Pixelate.Pixelate(),
new Me.imports.src.effects.PixelWheel.PixelWheel(),
new Me.imports.src.effects.PixelWipe.PixelWipe(),
new Me.imports.src.effects.Portal.Portal(),
new Me.imports.src.effects.SnapOfDisintegration.SnapOfDisintegration(),
new Me.imports.src.effects.TRexAttack.TRexAttack(),
new Me.imports.src.effects.TVEffect.TVEffect(),
new Me.imports.src.effects.TVGlitch.TVGlitch(),
new Me.imports.src.effects.Wisps.Wisps(),
];
// Load all of our resources.