resync with master ... hoping it works
This commit is contained in:
Justin Garza
2025-01-20 15:41:31 -05:00
parent 2dd37ed5c0
commit 68cef3e672
33 changed files with 5662 additions and 176 deletions
+14 -8
View File
@@ -23,6 +23,7 @@ import {WindowPicker} from './src/WindowPicker.js';
import * as utils from './src/utils.js';
import Apparition from './src/effects/Apparition.js';
import AuraGlow from './src/effects/AuraGlow.js';
import BrokenGlass from './src/effects/BrokenGlass.js';
import Doom from './src/effects/Doom.js';
import EnergizeA from './src/effects/EnergizeA.js';
@@ -34,18 +35,23 @@ import Glitch from './src/effects/Glitch.js';
import Hexagon from './src/effects/Hexagon.js';
import Incinerate from './src/effects/Incinerate.js';
import Matrix from './src/effects/Matrix.js';
import Mushroom from './src/effects/Mushroom.js';
import PaintBrush from './src/effects/PaintBrush.js';
import Pixelate from './src/effects/Pixelate.js';
import PixelWheel from './src/effects/PixelWheel.js';
import PixelWipe from './src/effects/PixelWipe.js';
import Portal from './src/effects/Portal.js';
import RGBWarp from './src/effects/RGBWarp.js';
import SnapOfDisintegration from './src/effects/SnapOfDisintegration.js';
import TeamRocket from './src/effects/TeamRocket.js';
import TRexAttack from './src/effects/TRexAttack.js';
import TVEffect from './src/effects/TVEffect.js';
import TVGlitch from './src/effects/TVGlitch.js';
import UnicornFart from './src/effects/UnicornFart.js';
import Wisps from './src/effects/Wisps.js';
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
import {Workspace} from 'resource:///org/gnome/shell/ui/workspace.js';
import {WindowPreview} from 'resource:///org/gnome/shell/ui/windowPreview.js';
@@ -71,14 +77,14 @@ export default class BurnMyWindows extends Extension {
// New effects must be registered here and in prefs.js.
this._ALL_EFFECTS = [
new Apparition(), new BrokenGlass(), new Doom(),
new EnergizeA(), new EnergizeB(), new Fire(),
new Focus(), new Glide(), new Glitch(),
new Hexagon(), new Incinerate(), new Matrix(),
new PaintBrush(), new Pixelate(), new PixelWheel(),
new PixelWipe(), new Portal(), new SnapOfDisintegration(),
new TRexAttack(), new TVEffect(), new TVGlitch(),
new Wisps(),
new Apparition(), new AuraGlow(), new BrokenGlass(), new Doom(),
new EnergizeA(), new EnergizeB(), new Fire(), new Focus(),
new Glide(), new Glitch(), new Hexagon(), new Incinerate(),
new Matrix(), new PaintBrush(), new Pixelate(), new PixelWheel(),
new PixelWipe(), new Portal(), new RGBWarp(), new SnapOfDisintegration(),
new TeamRocket(), new TRexAttack(), new TVEffect(), new TVGlitch(),
new Wisps(), new Mushroom(), new UnicornFart(),
];
// Load all of our resources.