20250120
resync with master ... hoping it works
This commit is contained in:
+14
-8
@@ -23,6 +23,7 @@ import {WindowPicker} from './src/WindowPicker.js';
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import * as utils from './src/utils.js';
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import Apparition from './src/effects/Apparition.js';
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import AuraGlow from './src/effects/AuraGlow.js';
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import BrokenGlass from './src/effects/BrokenGlass.js';
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import Doom from './src/effects/Doom.js';
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import EnergizeA from './src/effects/EnergizeA.js';
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@@ -34,18 +35,23 @@ import Glitch from './src/effects/Glitch.js';
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import Hexagon from './src/effects/Hexagon.js';
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import Incinerate from './src/effects/Incinerate.js';
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import Matrix from './src/effects/Matrix.js';
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import Mushroom from './src/effects/Mushroom.js';
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import PaintBrush from './src/effects/PaintBrush.js';
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import Pixelate from './src/effects/Pixelate.js';
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import PixelWheel from './src/effects/PixelWheel.js';
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import PixelWipe from './src/effects/PixelWipe.js';
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import Portal from './src/effects/Portal.js';
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import RGBWarp from './src/effects/RGBWarp.js';
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import SnapOfDisintegration from './src/effects/SnapOfDisintegration.js';
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import TeamRocket from './src/effects/TeamRocket.js';
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import TRexAttack from './src/effects/TRexAttack.js';
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import TVEffect from './src/effects/TVEffect.js';
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import TVGlitch from './src/effects/TVGlitch.js';
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import UnicornFart from './src/effects/UnicornFart.js';
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import Wisps from './src/effects/Wisps.js';
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import * as Main from 'resource:///org/gnome/shell/ui/main.js';
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import {Workspace} from 'resource:///org/gnome/shell/ui/workspace.js';
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import {WindowPreview} from 'resource:///org/gnome/shell/ui/windowPreview.js';
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@@ -71,14 +77,14 @@ export default class BurnMyWindows extends Extension {
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// New effects must be registered here and in prefs.js.
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this._ALL_EFFECTS = [
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new Apparition(), new BrokenGlass(), new Doom(),
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new EnergizeA(), new EnergizeB(), new Fire(),
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new Focus(), new Glide(), new Glitch(),
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new Hexagon(), new Incinerate(), new Matrix(),
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new PaintBrush(), new Pixelate(), new PixelWheel(),
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new PixelWipe(), new Portal(), new SnapOfDisintegration(),
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new TRexAttack(), new TVEffect(), new TVGlitch(),
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new Wisps(),
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new Apparition(), new AuraGlow(), new BrokenGlass(), new Doom(),
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new EnergizeA(), new EnergizeB(), new Fire(), new Focus(),
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new Glide(), new Glitch(), new Hexagon(), new Incinerate(),
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new Matrix(), new PaintBrush(), new Pixelate(), new PixelWheel(),
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new PixelWipe(), new Portal(), new RGBWarp(), new SnapOfDisintegration(),
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new TeamRocket(), new TRexAttack(), new TVEffect(), new TVGlitch(),
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new Wisps(), new Mushroom(), new UnicornFart(),
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];
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// Load all of our resources.
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