🔧 Port random fire option to KWin
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@@ -8,6 +8,8 @@
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effect.setUniform(this.shader, 'uDuration', this.duration * 0.001);
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effect.setUniform(this.shader, 'u3DNoise',
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effect.readConfig('3DNoise', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uRandomColor',
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effect.readConfig('RandomColor', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0));
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effect.setUniform(this.shader, 'uMovementSpeed', effect.readConfig('MovementSpeed', 1.0));
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effect.setUniform(this.shader, 'uGradient1', this.readRGBAConfig('Gradient1'));
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