🎉 Port new effects to KWin
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// This part is automatically included in the effect's source during the build process.
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// The code below is called whenever a window is closed or opened.
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let startPos = [
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(effects.cursorPos.x - window.x) / window.width,
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(effects.cursorPos.y - window.y) / window.height
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];
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effect.setUniform(this.shader, 'uStartPos', startPos);
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